regicide

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Author: 1023051439

Last revision: 7 Jan, 2024 at 20:23 UTC (2)

File size: 9.46 MB

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Description:

The skin was copied from anaertailin leper skin:https://afdian.net/p/3e5313f6b26911ec9d8f52540025c377

I can provide suggestions or opinions on numerical aspects, but I am not sure about the positioning of the mechanism myself, so I filled in the numerical values casually

Regicide

clemercy: melee skill,+100% dmg ,+30% crit, target: 1 block, cure bleed and poison. Kill: self:-999 HP/stun 2 rounds/gain 1 turn/refresh skill

salvation: range skill, -25% dmg, -75% crit, on deathdoor:+125% crit, hit: all heroes: heal 1, kill: self: gain 1 turn/refresh skill

Karma: melee skill, -100% dmg, must hit/cannot be riposted/cannot crit, transfer all units’ dots to the target, all enemies: -1 health, other heroes: 2/5 bleeding, self: speed -10/+5% crit (3 rounds)

apotheosis: Friendly skill, limited to 1 time per battle/cannot be refreshed/does not consume rounds, self/all enemies:+100% maximum dmg/-100% minimum dmg/heal 1, self: melee+5% crit (one battle), all heroes: -10% crit received chance

depravity: melee skill, limited to 2 times per battle/no rounds consumed/usable after using any skill, self: enter deathdoor/1 block/hp heal amount+1 (3 rounds), other heroes: health -2/1 block, other targets: 1 block

eclosion: Friendly skill, no rounds consumed/disabled after using any skill. Self: immune to all non enemy dmg (one battle), all heroes:+200% maximum health/heal 100%/hp heal amount -99 (one battle), all enemies: -50% maximum health/heal 1

blissful: Friendly skill ,usable after using any skill. Target: -10 maximum health (one battle)/heal 20 health, -20 stress/+10% stress dmg received (one battle)

Passive: When entering deathdoor: 1 block/+1 dmg (a battle)

Critical Strike: All Enemies: -1 HP

皮肤是a大的皮肤:https://afdian.net/p/3e5313f6b26911ec9d8f52540025c377

数值方面有建议或者意见可以提出来,我自己也搞不清楚机制的定位,所以数值随便填的

弑君

慈悲:近战技能,+100%伤害,+30%暴击率,不消耗回合/每回合限1次,目标:2层护体格挡,治愈。命中:其他英雄:1/5流血(140%),击杀:生命-999/治疗量-99/眩晕/刷新技能(1回合)

普度:远程技能,-25%伤害,-75%暴击率,濒死时:+125%暴击率,命中:所有英雄:回复1,击杀:自身:获得2回合/刷新技能

业报:近战技能,-100%伤害,必定命中/无法反击/无法暴击,转移所有单位的dot至目标,全体敌人:-1生命,其他英雄:2/5流血,自身:速度-10/+5%暴击率(3回合)

登神:友方技能,每场战斗限1次/无法刷新/不消耗回合,自身/所有敌方:+100%最大伤害/-100%最小伤害/回复1,自身:近战+5%暴击率(一场战斗)

化魔:近战技能,每场战斗限2次/不消耗回合/使用任意技能后可用,无视守护潜行/清除守护潜行/清除尸体,自身:濒死/1层护体格挡/治疗量+1(3回合),其他英雄:血量-2/1层护体格挡,其他目标:一层护体格挡

羽化:友方技能,不消耗回合,使用任意技能后禁用。自身:免疫所有非敌方伤害(一场战斗),所有英雄:+200%血量上限/回复100%/治疗量-99/愈合量-50%/被暴击率-5%(一场战斗),所有敌人:-50%血量上限/回复1

极乐:友方技能,使用任意技能后可用,目标:-10血量上限(一场战斗)/回复20点血量,-20点压力/+10%所受压力伤害(一场战斗)

进入濒死时:1层护体格挡/+1攻击力(一场战斗)
暴击:所有敌人:-1生命

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