Miscast Mod – Big Loud Exciting Miscasts (Updated)

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Author: rases

Last revision: 21 Dec, 2023 at 17:55 UTC

File size: 892.93 KB

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Description:

The original mod by Morven that is no longer working since the changeling update.

Damage of the miscast has been halved, since in the original mod you could send your mages YOLO in the middle of the enemy army and blow them up for hundreds of casualties. Sorry Ikkit Claw wannabes.

The mod will be deleted once the author updates the original one, so be sure to keep an eye or subscribe to his own. The author gave permission to freely use and borrow this one, but still. Original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2789893818

Original description:

Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays. Out from underneath the hood and on to centre stage, Miscast Mod gives miscasts:

– Huge swirling lightshows.
– Detonation effects to ragdoll the mage and surrounding units with mild damage.
– Terrain scorch effects.
– Applies a 20 second contact effect (with unit and banner vfx) to the mage and other victims of the magic energy discharge, stumbling around blindly as Surge Struck.
– For Greenskins, instead the Madness of Mork (or Gork), a 20 second contact effect mini-waaagh rampage of greentide surge.

The vanilla detonation damage applied to the immediate tiny radius around the mage of 288 non-AP + 300 AP HP is removed in favour of a dramatic large radius detonation intended to hit and ragdoll more unit entities with mild damage but not slaughtering everything it touches.

Some spells and abilities have a unique miscast effect, usually reversing the spells HP or stat effect. Those miscasts are left as is and not changed by this mod. They are Soul Stealer, Rebirth, Doppelgang, Reaper of Souls, Mislead, The Amber Trance, The Daemons Curse, Heroic Fortitude, and Stay Here I’ll Get Help.

The only vanilla entries Miscast Mod overwrites are the vanilla miscast effects in projectiles_explosions, so any mod that leaves those alone will be compatible. Unless the mod is doing its own miscast effect modding, then those entries will not be modded and you can assume compatibility. Will work with new lords and heros that use vanilla spells. Will work with any mod’s new spells or abilities that use any of the vanilla miscast entries in projectiles_explosions, which they are very likely to do.