qunxings’ Factory Expansion
28 new buildings have been added, separating luxury factories from each other, and adding factories for the production of goods that would otherwise be limited by resource caps.
If you want to make the input-output ratio of the base game buildings more reasonable, please subscribe to the Balance of construction output value Mod. The Building Output Balance Mod includes built-in compatibility with this mod.
Industrial version only: qunxings’ Factory Expansion ( only industry )
Industrial Buildings:
Aircraft Factory: Production of planes
Tanks Industry: Produces tank
Luxury Textile Mills: production of luxury clothing
Luxury Furniture Manufacturies: Produces luxury furniture
Hardwood Industry: produces hardwood
Synthetic Rubber Industry : produces rubber
Beverage Factories : capable of producing tea and coffee
Distillery Industry: producing liquor
Winery : producing wine
Radio Manufactory: produces radio
Porcelain Factory: production of porcelain
Sugar Mills: Produces sugar
Development Buildings:
Coal liquefaction Industry : Converts coal into petroleum and falls under the category of petroleum refineries.
Iron Elemental Synthesis Industry : It synthesizes different substances (using magic) into iron, belonging to the mining industry.
Carbon Elemental Synthesis Industry : It synthesizes different substances (using magic) into carbon and belongs to the mining industry.
Lead Elemental Synthesis Industry : It synthesizes different substances (using magic) into lead and belongs to the mining industry.
Sulfur Elemental Synthesis Industry : It synthesizes different substances (using magic) into sulfur and belongs to the mining industry.
Agricultural Buildings:
Grain Greenhouse : can grow grains without occupying farmland, belonging to the category of plantations.
Tobacco Greenhouse : can grow tobacco without occupying farmland, belonging to the category of plantations.
Cotton greenhouse : can grow cotton without occupying farmland, belonging to the category of plantations.
Dye Greenhouse : can grow dyes without occupying farmland, belonging to the category of plantations.
Opium Greenhouse : can grow opium without occupying farmland, belonging to the category of plantations.
Silk Greenhouse : can grow silk without occupying farmland, belonging to the category of plantations.
Orchard : producing fruits without occupying farmland, belonging to the category of plantations.
Forest Farm : produces wood, does not occupy farmland, and belongs to the category of plantations.
Breeding Farm : Fish or livestock can be raised, fish or meat can be produced, do not occupy arable land, and belong to the category of livestock farms.
Aquafarm : produces fish, does not occupy farmland, and belong to the category of livestock farms.
Service Buildings:
Media Organizations: Only produce services, used to balance the service output of town centers, belong to the art industry.
The list of buildings that may be unbalanced is:
Buildings with underline belong to " unbalanced buildings ", these buildings can be prohibited or allowed through the "Unbalance Extended Building Construction Rules"
compatible patches:
qunxings’ Factory Expansion + E&F
My other mod:
Real England
Super power
Balance of construction output value
qunxings’ Factory Expansion
More principle groups
Add infrastructure based on Country Rank
Panama-Suez Canal Company
further powerful interest groups
smaller interest groups
Pharmaceuticals and Hospitals
Revisions:
Old revisions of this mod are available below. Click the link to download.
