Double Enemy Counts

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Author: JonathanFly

Last revision: 10 Feb, 2016 at 07:46 UTC

File size: 356.35 KB

On Steam Workshop

Description:

Have you installed too many mods that help XCOM and now you find yourself missing that terrifying chill you used to get when you ran into a new group? Do you enjoy suffering? Do you hate balance? This mod might be for you.

This will roughly double enemy spawn counts in each pod. It doesn’t double the leader, so if a pod has one officer and two advent, it will have one officer and four advent. This makes things a lot harder so it’s expected that you’ve setup some other mods to give you an edge and make things possible.

Fair warning I have not extensively tested this. It’s possible increasing enemy counts messes up some scripted missions or something in the parts of the campaign I haven’t yet seen.

If you get a crash you think is from this mod, it would help if you can post a comment with a link to your save file. If there’s a mission you think is just too absurdly unfair a link to your save would also be appreciated.

Updates:

Fix for civilians not showing up on terror missions. Now there are double civilians instead. Will leave for now, should make terror missions easier to succeed on.
Reduced the highest pod sizes to reduce crashing from too many enemies. Anything over 10 was set to 10.
Slightly reduced terror mission pod sizes.

Be aware that saved games made with any mod installed require that mod to be installed to load. The mod uninstaller plugin should work fine though.