[1.13] Formables Inherit ALL Primary Cultures

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Author: SnowBear

Last revision: 14 May at 03:15 UTC (11)

File size: 1.04 MB

On Steam Workshop

Description:

Currently up to date with 1.12

Gotta Catch Them All

Have you ever tried going on a grand campaign from Wallachia all the way up to forming the HRE, or uniting Ethiopia with a dark horse candidate like the Somali Harar, only to discover your spanking new tag is now discriminating against your native culture because the new tag has a predetermined set of Primary Cultures that doesn’t include all of your old ones?

This mod aims to alleviate that problem by making formables inherit every (vanilla) Primary Cultures of the tag that formed them. So edge case candidates that can form the HRE such as France, the Danubian State, and Yugoslavia will now add their old Primary Cultures to the existing HRE ones. No more will the French be prosecuted in the HRE after they formed it (unfortunately). This will also work for modded tags, so as long as the Primary Cultures are from vanilla Victoria 3.

Culture Stacking

Using this mod allows you to culture stack as you move between formables, allowing for more versatile tag hopping campaigns. Schleswig → North German Federation → Scandinavia → Central Europe, or Columbia District → USA → Imperial Federation from Kikko’s Formable and Releasable Nations are now viable strategies as you collect the cultures required to form them.


Discrimination? I hardly knew her.

For performance reasons, variables used by this mod to track cultures will only update on a once a year pulse or on the release of a country. Hence, if you gain, or lose, Primary Cultures via events or country formation then you need to pass either one of these conditions before forming a new country. Otherwise, you will not get the new culture or keep one you’re not supposed to.

Quirky Rhine Candidates

Did you know that as long as your subject’s capital is in either the Rhine, North Germany, or South Germany region the game can pick it to become the Confederation of the Rhine? And I mean any subject, but priority is given to the most powerful in the region.

Unfortunately they will only have their old Primary Cultures and not add North and South German into their mix. So this mod rectifies it by adding them if the Rhine doesn’t have those cultures.

This means that an HRE with Turkish as a Primary Culture is 100% possible, or a fully realized Turtle Island HRE with every North American culture under the sun.


The cuisine here must be amazing.

Compatibility

DO NOT use this mod together with Total Conversion/Alternate History mods, especially those that remove vanilla cultures. This will cause the game to spam the error log with thousands of errors per tick trying to find the missing cultures, causing the game to slow down. I have not tested this mod with Victorian Flavor Mod yet however, so unless one of the devs removed a vanilla culture you could use this mod with VFM at your own risk.

Likewise, do not also use this with older versions of Victoria 3, as the cultures that may not exist in that version of the game will also cause a performance-killing error spam.

Performance Disclaimer

For performance reasons, the culture inheritance flags will only update under these conditions:

• On start of a new game
• Once a year check (usually close to the end of the year)
• On the release of a country

The mod updates the checks by going through every non-decentralized country through every culture. An inelegant brute-force method. Surprisingly this does not cause any discernible performance impacts on mid-range computers at least. But I can’t gaurentee the same on lower-end computers.

Hence, I would like to give a fair bit of warning to users on weaker devices before downloading this mod. This mod should be safe to be deactivated mid-playthrough once you’ve gotten what you wanted out of it if you have reservations about performance.

"Paradox just released Patch x.69 Boba Tea. Is this mod safe to use?"

Fortunately you don’t have to wait for this mod to update every Vicky 3 patch! The mod doesn’t touch any vanilla files, so unless Paradox does some major reworks with the mechanics used in this mod (or in the worst case scenario, remove an existing culture from the game files) then there should be no worry of incompatibility or breaking with each game update.

However, I apologise to those on previous patches of Victoria 3, as you may run into the risk of the aformentioned error spam if you’re on a patch without a culture defined in this mod.

My Other Mods

Waifu Britannica, the anime flag mod.

Every Chinese Culture Can Actually Form China, which expands who can form China.

Modded Map Themes, which adds different map themes in the Theme Selector.

Toggle Flag Flutter, funni button to make the flag stop going ‘weeee’

Vanilla Formables Expanded, which makes a bunch of vanilla tags formable once they no longer exist.

No More Princes! (And Other New Government Types), which adds a bunch of new Government Types.

Historical Start Date Kings, which adds historical rulers to a bunch of countries that didn’t ship with one.

Unique Company Nations, adds company nations with its own unique flags.

A huge shout-out to 1230james for recommending me a better way to code this mod.