Eagle Union-Leaders Expansion I
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Added more leaders to the mod "Auzr Lane-Eagle Union Civilization". There is currently 3 leader added: Laffey, Flasher and Eldridge.
Laffey
Leader’s Ability: Wargod of Solomon
+1 Production and +2 Faith for every waters tiles in this city. Military units do not suffer combat penalties when damaged, +10 Combat Strength when fighting units with higher base Combat Strength, and +7 Combat Strength when flanked. After killing a unit, trigger Eureka and Inspiration for a random Technology and Civic (unlock the Technology or Civic if Eureka or Inspiration has already been triggered). Gain the Benson-class Destroyer unique unit when the Combustion technology is researched.
Agendas: Solomon’s Night
Prefer to continue fighting rather than making peace. Grievances against this leader decay at twice the usual rate.
Unique Unit
Benson-class Destroyer
Laffey’s unique Modern era naval unit that replaces the Destroyer, unlock earlier. +7 Combat Strength against damaged units, can carry out a range of 1 long range attack. Shows the naval raider in sight.
Flasher
Leader’s Ability: Teary Eyed Huntress
All units +1 Movement and can only be detected when adjacent to enemy units. Military units +3 Combat Strength per unused Movement and regain all Movement and Attack Points the first time they move within 2-tiles of an enemy unit each turn. When you kill a unit, you will receive Gold according to the number of units you have killed. Gain the Gato-class Submarine unique unit when the Electricity technology are researched.
Agendas: Fish are Friends
Loves a civilization that declares friendship with herself and hates a civilization that condemns her friends and allies.
Unique Unit
Gato-class Submarine
Flasher’s unique Modern era naval unit that replaces the Submarine, has higher Movement. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range. +10 Combat Power when fighting adjacent naval units.
Eldridge
Leader’s Ability: Philadelphia Experiment
Earn Research Point per turn equal to 20% of Science per turn rate. All units gain the "Operation Rainbow" and "Max Voltage" unit commands. +2 Research Point for every population in the city. Research Point cost -15% and +25% reduction cap.
Agendas: Operation Rainbow
Prefers civilizations adjacent to her or with high Science, and hates civilizations with low Science that are far away from her.
More in-game text will be available soon