Sentient Animals (Continued)

Update of Ghosts mod
https://github.com/pale-ghost/sentientanimals
– Added option for setting the sentient-chance per animal
– Added option to always start with sentient animals
– Added an option when Animal Weapon is loaded to only allow Sentient animals to wield weapons


Adds a "Sentient" hediff in the brain that animals can very rarely randomly spawn with in the wild, or can be added with surgery by a highly skilled surgeon.
- Animals with the sentient hediff can do jobs like hauling, cleaning, nursing.
- They are always 100% trained with the most advanced training level, and their training never degrades.
- They have the ability to talk.
- Sentient is passed on 100% if both parents are sentient, or 1/4th of a chance if only one is sentient.
- They’re draftable
Commisioned by GHOST
Code by Taranchuk

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.



