Trade Goods Randomized
This mod adds a decision and an event that allows you to randomize the trade goods of all non-empty provinces.
The decision "Randomize Trade Goods" is available at game start, and until you decide to randomize the trade goods for a final time.
The decision triggers an event with the same title which gives you 4 options:
- Fully Randomize (all trade goods have the same chance per-province of appearing)
- Fully Randomize but Final (same as above but disables the decision)
- Balanced Random (historically cheaper goods have a higher chance of appearing)
- Balanced Random but Final (same as above but disables the decision)
- Unknown (set trade goods to the unknown trade goods used in uncolonised provinces and let the game figure out what it is)
- Unknown but Final (same as above but disables the decision)
They are not affected, and will receive trade goods based on normal mechanics.
Please report it in the comments
It should work with all mods that do not add or remove trade goods. If you are using a mod that adds huge amounts of provinces to the game map then it will take a lot longer.
English only.
It shouldn’t, but I play with all DLCs so if you see a bug due to missing DLC please report it and I’ll fix it.
fish.