Rainbow 7: Duck
Current version: 0.1.9d (30 august 2022)
It’s a Duck Game mod, created by influence of the Rainbow six: Siege game. I made this mod by myself (except some sprites and a lot of sounds)
I’m publishing it in public beta, because I already did a lot of work, and I know I have to do, in best case, same amount of job. So I realized the fact, that I’m wasting on this too much my time, more than I wanted to. And this starting to push on me more. So I decided to share it with people and ask them, what they think about this future.
P.S. I am doing mod on my free time and since I’m not sure how much free time I will get when I graduate to university, I’m not sure if I even could be able to update the mod.
P.P.S. I have a lot other things to do, so this mod is gonna be forgotten for a long time. Maybe someone from the community will take care of finishing this project.
FaecTerr – Programming, coding, level design, spriting, sounds, music, eternity, moral help
Desselia – Sprites for guns & operators
Ytka4 – Sprites for guns
Faktor77 – sprites from C44P
YoloCrayolo – operators and guns sprites from R6S reskin mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=1453263550 )
Door kickers: action squad – sounds and sprites ( https://store.steampowered.com/app/686200/Door_Kickers_Action_Squad )
Rainbow six: Siege – main concept, lot of sounds ( https://www.ubisoft.com/en-gb/game/rainbow-six/siege )
There is still a bunch of desync problems, some of them I know about, but if you find more, you can write me and describe what happened.
Also, the control on the gamepad is not adapted to the changes in the interface and may not be clear. I’m trying to make it playable on keyboard first, so gamepad is the question of time.
About current state of R6:Siege — I will NOT convert ‘armor’ to ‘health’. This mod is in 2d platformer universe, which means I can’t put every mechanic from Siege to work the same way.
Version 0.1.2 – Release version
Version 0.1.3 – Valkyrie&Maverick as a new operators. Custom keybinds, breakable surfaces fix.
Version 0.1.4 – Inventory update
Version 0.1.5 – Gamemode improvements
Version 0.1.6 – Echo&Capitao as a new operators. Observable devices fix, plant-room auto choose.
Version 0.1.65 – Gamepad interactions, lower recoil from gamepad, visual tips for gamepads.
Version 0.1.7 – Lesion&Jackal as a new operators. Added damage cap for LMGs, SMGs, ARs and Mini-SMGs. Updated getting points notifications. Hand shields improvements
Version 0.1.8 – Ela&Zofia as a new operators. Throwable devices improvements. Real recoil patterns system. Improved interactions between shotguns and breakable surfaces. Damage drop with distance system. Defenders and their observable devices (except valkyrie) being outside is punished. DMR’s improvements. Jammer / CED / EMP affects update. Being forced by devices to switch on weapon switches to last weapon, not primary.
Version 0.1.9a – Vigil&Alibi&Kaid&Warden&Goyo&Dokkaebi&Finka&Nomad&Gridlock&Nokk as a new operators. Hard breash secondary device. Customizable options. Defuser pickup&drop options. Unique sounds for different floor materials. Helicopter gameobject as a teleport option only for attackers. Movement improvements. Dealing damage overhaul. Reinforcements system rework. Phone improvements. Map preview during pick phase. Improved spawns. More customization options and improvements.
Version 0.1.9b/c – Bug fixes. Exclusively pocked devices (EPD) : Blitz shield, Vigil invis, Nokk invis. Blitz shield flash fix. EPD doesn’t require taking out, so activation doesn’t cancel actions.
Version 0.1.9d (current version) – Bug fixes. Montagne shield extension is now EPD. Cursor while hipfiring will show actual spread of gun. More constant shotgun patterns. Breakable surfaces now have outline. Game events notifications. Bullet whistle sound, when it misses near your head. Observale devices now don’t have passive vision give, to improve performance. Cameras UI improvements. Fire prevention after placing device, to prevent instant breaking.