Extended AI Navigation

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Author: Zippy

Last revision: 21 Nov, 2024 at 12:27 UTC (1)

File size: 307.74 KB

On Steam Workshop

Description:
THEY CAN MOVE, FINALLY!!!

Helps NPCs that need special nodes or path_tracks to move on maps that do not have them. Basically, NPCs that almost never move/navigate can now do so on any map with a nodegraph.

Features
– Navigation for all flying NPCs (such as manhacks, helicopters, and flying SNPCs)
– Strider navigation
– Rollermine navigation
– Adds a combine APC to the spawn menu that can move/navigate

CVARS
"mfs_be_navigatin" – Enable/disable addon.
"mfs_be_navigatin_random" – Make NPCs move randomly when it can’t reach or doesn’t have an enemy, does not affect the APC.
"mfs_be_navigatin_aircraft_nocollide" – Nocollide aircraft NPCs.
"mfs_be_navigatin_heli_enhance" – Make combine helicopters drop bombs and fire their gun more.
"mfs_be_navigatin_goofy_ahh_strider" – Strider navigation system, disable if you find it too yanky.
"mfs_be_navigatin_dropship" – Enable dropship navigation.
"mfs_be_navigatin_critters" – Enable small aircraft, such as manhacks and cityscanners, to use the system.

Notes

– The map needs a nodegraph in order for it to work. If it still doesn’t work even though there is one, try setting "ai_norebuildgraph" to "1" and restarting the map.

– Can probably impact performance if you have many NPCs on a large map

– Does not affect VJ Base SNPCs

– Works with APCs from Combine Units +PLUS+: https://steamcommunity.com/sharedfiles/filedetails/?id=2918634728

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Download
Revisions:

Old revisions of this mod are available below. Click the link to download.