CLIENT MOD | Bug Fixes

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Author: BananaBomb

Last revision: 19 Feb, 2022 at 12:23 UTC

File size: 274.43 KB

On Steam Workshop

Description:

This mod fixes some bugs and adds a few new things (hopefully not new bugs)

  • Fixed the appearance of a puddle of paint in the main menu
  • Custom levels are loaded during the loading of the game so that it does not freeze when opening the level selection menu
  • HUD remains after closing the pause menu in challenges
  • The mod management menu shows whether the mod is client-side
  • Fixed a bug with opening the console and chat
  • Fixed the synchronization of the hat with the duck’s head, when the hat sometimes blinks when the speed changes quickly (especially seen on large hats)
  • Fixed tile connections
  • Fixed the display of the number of furniture in Vincent’s store (when it’s equal to 1)
  • Added the ability to move selected things in the level editor via ALT (by 1 cell)
  • Fixed crash in DuckNetwork.OpenMenu (men10)
  • Fixed a bug with the level select menu when the path to the file in the mods and mappacks folders breaks
  • Fixed the display of colored nicknames in the network pause menu
  • Fixed the display of gold material on guns in the editor (and also on wiremounts)
  • Fixed the sound of breaking the TV, which didn’t work for all players, as well as the sounds of a broken TV colliding, which didn’t work online at all
  • Client mods are no longer disabled when connecting to a player with mods
  • Mods used at the level are automatically added to dependencies when published in the steam workshop
  • Fixed crash when opening the console in 320×180 resolution
  • Fixed mute of hats that use the UseDuckColor metapixel
  • Added 3 new commands:
    • musicvolume (0-100)
    • sfxvolume (0-100)
    • lev_info – can be used in the level editor

Also in the options menu there are mod settings in which you can change some things