Framework for Knowing and Testing Campaign AI Personality Policies

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Author: littleShepherd

Last revision: 3 Nov, 2018 at 02:56 UTC

File size: 413.7 KB

On Steam Workshop

Description:
Revolutionize your AI Modding

Or just find help deciding who to befriend or attack.

Warning

This mod may not be save-game compatible. Use with new game.

This mod makes the Personality Key of each faction visible in the diplomacy screen.
This key, in turn, determines:
agent distribution scheme
budget policy
character skill tree management style
military aggressiveness style
military behavior policy
reliability policy
religious conversion policy
technology policy
diplomacy attitudes
grand strategy
cultural relation policy
deal evaluation attitude
deal generation attitude
construction system policy
task management system profile
negotiation profile
income allocation policy
religious tolerance policy
empire rivalry policy
religious change management policy
trespassing policy

If you want to understand the AI, you need this mod.

Compatibility

All mainstream Attila mods. I’m testing the others.
Not ready for Char campaign. Belisarius works.

Modders

The values of the tables don’t matter. But don’t change the numbered string names.
You can move around the policies within the cai_personalities table without a problem.

Help those improving Attila


LS Modding collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1420203491