Framework for Knowing and Testing Campaign AI Personality Policies
Or just find help deciding who to befriend or attack.
This mod may not be save-game compatible. Use with new game.
This mod makes the Personality Key of each faction visible in the diplomacy screen.
This key, in turn, determines:
agent distribution scheme
budget policy
character skill tree management style
military aggressiveness style
military behavior policy
reliability policy
religious conversion policy
technology policy
diplomacy attitudes
grand strategy
cultural relation policy
deal evaluation attitude
deal generation attitude
construction system policy
task management system profile
negotiation profile
income allocation policy
religious tolerance policy
empire rivalry policy
religious change management policy
trespassing policy
If you want to understand the AI, you need this mod.
All mainstream Attila mods. I’m testing the others.
Not ready for Char campaign. Belisarius works.
The values of the tables don’t matter. But don’t change the numbered string names.
You can move around the policies within the cai_personalities table without a problem.

LS Modding collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1420203491