Religion
Compatible with most other mods
Submod and standalone version of "Radious – Very Hard Campaign Overhaul" (You don’t need this if you are subscribed to that one)
This modification improves and greatly expands religious effects on yours and Ai’s factions. Many of those effects are positive but some are negative to bring balance and create even more variety in the game. It also changes some religion names to a little bit more historical but still keeps it in english language. You may notice that during campaign some regions are much harder to convert into your religion. The process might be longer and more realistic in time. Greco roman paganism has been improved and it is easier for you as a leader to convert into faith of your choice. (28% of your population worshiping of new religion is needed instead of 35%). Due to this change I have tweaked also chance of AI’s faction converting to be smaller so we don’t end up with situation where all factions following Jesus in 450 AD. This project is perfectly balanced with "Building" mod as well as "Diplomacy" but I’m sure it will work just fine with anything else out there. Relationships between factions are not as affected as in Vanilla at the start of a campaign but stats multipliers that has been slightly edited here will improve/deteriorate over time. That will depend on religion.
This little project has been inspired by: Religion Overhaul, Religion Bonuses Reworked, Roerich-mod (Religious Rebalancing & Hardcore) and Revamped Religion Names but it only touches religious aspects of the game making it very compatible with other overhauls and mods.

Revisions:
Old revisions of this mod are available below. Click the link to download.