Secret Society: Stellaris Collector

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Authors: Ophidy, FreenBecky

Last revision: 14 Jan, 2024 at 11:41 UTC (1)

File size: 7.08 MB

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Description:

Secret Society: Stellaris Collector

Inspired by Maple_Leave’s Civlizaiton Paragons, this mod make a RELIC system from Stellaris in Civilization VI


Promotions
  • Ancient Fragments
    Unlocked by discovering a Tribal Village or discovering a Natural Wonder. Monuments get 2 Great Work slots, which can hold anything. Receive 2 random RELICs. There is a chance (12%) to find any random RELIC by discovering a Tribal Village or destroying a Barbarian Camp.
  • Shining Pieces
    Unlocked in Medieval Era. Allow activating two RELICs at the same time. Every city gains +1 Great Artist, Great Writer, Great Musician points per turn. Receive 2 random RELICs. Now there is a chance (10%) to find any random RELIC by creating a Great Work
  • Magnificent Riches
    Unlocked in Industrial Era. Allow activating 3 RELICs at the same time. Receive 2 random RELICs. Now there is a high probability (25%) of finding any random RELIC by extracting an artifact.
  • Delighting Treasures
    Unlocked in Atomic Era. Allow activating 4 RELICs at the same time. Receive 2 random RELICs. Unlock the city project "Stellaris Treasure Chest", and receive a random RELIC when this project is completed.


RELICs System
  • RELICs are item exclusively owned by members of the "Stellaris Collectors" secret society. This module already includes a total of 69 RELICs (33 from the Stellaris, 32 from the Arknights, and 4 from the Slay the Spire).
  • Every RELIC has different Passive Effects and Activation Effects, as well as different acquisition probabilities and activation durations.
  • Players can find the button to enter the RELICs interface on the top left button bar, and then manage their RELICs in the interface.
  • You can preview all RELICs in Civilopedia’s Resource Page

RELICs’ Acquisition
  • Only members of the secret society "Stellaris Collectors" can find RELICs, every time you pay one Governer Title to this secret society, you will receive a random RELIC.
  • In one single game, there’s only one copy of all the RELICs. All RELICs are shared by all players. After a RELIC is found by one player, it will not be found by other players with any method afterward, even if its owner quits the world stage.
  • Every level of the secret society unlocks one more method of finding RELICs.

RELICs’ Use
  • After finding a RELIC, its Passive Effect is permanently bound to the player who found it.
  • Players can activate RELICs to receive the Activation Effect for some time (20 turns default under the standard speed, with some RELICs are special.).
  • The number of RELICs activated at the same time can be boosted from the Secret Society Level, or certain RELICs, for instance, the "Psionic Archive".
  • When the Capital of one player is occupied by another player, the RELICs in activation will serve the owner of the city, until the end of its activation time.
  • Due to scripts’ limitations, player should activate RELICs when they own the capital city, otherwise their activation effect will not take effect.
  • AI players will randomly use RELICs they owned.


Compatibility
  • Due to the complex and diverse effects of RELICs, all DLCs should be enabled, or it may lead to errors.
  • Compatible in multiplayer mode.
  • Theoretically not conflicting with other modules.


Module Expansion

This module provides a custom interface for modders to add RELICs. If you are also a community module contributor, you can create a module to add RELICs.
Please refer to the "StellarisCollector_Relic" file of this module to understand the content required for adding a new RELIC.

  • RELICs should have a name, description, and texture, allowing to set blank effect (but still requiring passive and activation descriptions).
  • You can create exclusive RELICs for other civilizations or leaders modules. Please refer to the file for the filling method.
  • For RELICs textures, they should be a strict size of 100 * 100, and although there is only one texture, it is still necessary to create an Atlas
  • The effect of RELIC is handled by the modifier. If you want to create a special mechanism for RELIC, you should handle it in the Lua script
  • The loadorder of the newly added RELICs module should be before the settlement of this module (LoadOrder is 4000000)


Thanks

Maple_Leave’s inspiration
Elsa’s English translation and correct of InGame Text
Mereac、黑熊猫头 ‘s test on multiplayer mode and bugs


Updates
  • 2023.12.21 15 new RELICs are added
  • 2023.12.16 Balance adjustment: Now ‘Shining Pieces’ promotion provide +1 GPP per city instead of +2
  • 2023.12.14 Bug fix
  • 2023.12.12 Add Civilopedia for RELICs (In Resource Page)
Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.