Shields Cooldown
This mod adds a cooldown time to shields that must be wait until a taken down shield to regain power.
Vanilla: Crews will deliver batteries to the shield generator until it is full. After then, the shield regains power immediately.
Modded: Crews will deliver batteries to the shield generator until it is full. After then, the shield has to wait for some time until it regains power. The time it has to wait depends on its size. A cooldown meter appears taking the place of shield hitpoints meter during this period.
- Small Shields: 12 seconds
- Large Shields: 16 seconds
The more crews to resupply it, the more efficient it will be, this is the logic of many parts in this game. However, mods like The Cable Age or MMCT – Power Rework, Cables and Stuff accidentally buffed shields by offering quick and efficient automated supplies to shields, making them nearly indestructible for they offer no more than once second of chance after it is taken down and before it to regain power. This mod is meant to limit how fast a taken down shield generator can reboot, making them less indestructible in this case.
Shield generators from the following mods have been patched to work the same way as this mod.
Shield generators not listed above still work the same way as they used to.
Q: I think shield generators are taking too long rebooting.
A: I made this mod in a way that the values can be changed easily without needing to know much about modding. Head to the mod files directory and edit "stats.rules". It should be straightforward once you made it there.