Thunder’s_growth.pack

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Author: Frederick_William_of_Prussia

Last revision: 24 Nov, 2016 at 09:12 UTC

File size: 7.17 KB

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Description:

This mod was made to increase growth from cities. I did not like cities taking forever to develope in the grand campaign.(especially after they were colonized) This was made with my newest mod(in beta, 1st link below) i am working on in mind. This can still be used separatly. This does not touch the other campaigns or nomads.

Large cities provide 10 growth per tier.(so 40 max) Small cities provide 5 growth per tier.(20 max) This should be a nice boost but not too large as to make other buildings loose some of their meaning. Odds are you wont be hitting tier 3-4 until mid to late game in most of your cities, so you may grow faster than before in vanilla, it wont to be too big of a difference. the edict that reduces contruction costs and increases growth will still be useful.

i also decided to increase how much each barbarian city increases your roads in it’s region. The civilized factions have better roads by default(already fairly good), and i decided to leave those alone.

10 per tier in large cities, 5 in small cities.

because of this, i modified my resource mod.(2nd link below) dyes now provide more growth and an increase in global industry income.

http://steamcommunity.com/sharedfiles/filedetails/?id=753263176

http://steamcommunity.com/sharedfiles/filedetails/?id=673131259