Prototype Weapons
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alaser = L"Antiair Laser",
alaserTip2 = L"can Collides projectiles",
Iceboom = L"Ice boom",
IceboomTip2 = L"Boom!!!!!",
IceboomTip3 = L"Need:Lab",
LazorBeam = L"Lazor Beam",
LazorBeamTip2 = L"hing PenetrationDamage,ProjectileIncendiary",
LazorBeamTip3 = L"Need:Lab",
LazorBeam2 = L"Lazor Beam II",
LazorBeam2Tip2 = L"hing PenetrationDamage,ProjectileIncendiary",
LazorBeam2Tip3 = L"Need:WeaponLab",
LazorBeam2 = L"Lazor Beam III",
LazorBeam2Tip2 = L"hing PenetrationDamage,ProjectileIncendiary",
LazorBeam2Tip3 = L"Need:WeaponLab",
ShockBlaster = L"Shock Blaster",
ShockBlasterTip2 = L"high projectile damage,with emp effect",
ShockBlasterTip3 = L"Need:Lab",
ShockBlaster2 = L"Shock Blaster II",
ShockBlaster2Tip2 = L"high projectile damage,with emp effect",
ShockBlaster2Tip3 = L"Need:WeaponLab",
ShockBlaster3 = L"Shock Blaster III",
ShockBlaster3Tip2 = L"high projectile damage,with emp effect",
ShockBlaster3Tip3 = L"Need:WeaponLab",
boomsurpise = L"Boom Surpise ",
boomsurpiseTip2 = L"fire cannons",
boomsurpiseTip3 = L"Need:Lab",
boomsurpise2 = L"Boom Surpise II",
boomsurpise2Tip2 = L"fire cannons",
boomsurpise2Tip3 = L"Need:WeaponLab",
boomsurpise3 = L"Boom Surpise III",
boomsurpise3Tip2 = L"fire cannons",
boomsurpise3Tip3 = L"Need:WeaponLab",
cannon50mm = L"50mm Cannon ",
cannon50mmTip2 = L"high Splash Damage",
cannon50mmTip3 = L"Need:Lab",
cannon50mm2 = L"50mm Cannon II",
cannon50mm2Tip2 = L"high Splash Damage",
cannon50mm2Tip3 = L"Need:WeaponLab",
Boomcannon = L"Boom Cannon",
BoomcannonTip2 = L"higher Penetration Damage",
BoomcannonTip3 = L"Need:WeaponLab",
Boomcannon2 = L"Boom Cannon II",
Boomcannon2Tip2 = L"highest Penetration Damage",
Boomcannon2Tip3 = L"Need:WeaponLab",
DamageAmplifier = L"Damage Amplifier",
DamageAmplifierTip2 = L"make most projectile do more damage(*1.5) and longer Radius(*1.4)",
DamageAmplifierTip3 = L"Need:Lab",
DamageAmplifier2 = L"Damage Amplifier II",
DamageAmplifier2Tip2 = L"make most projectile do more damage(*2) and longer Radius(*1.4)",
DamageAmplifier2Tip3 = L"Need:WeaponLab",
DamageAmplifier3 = L"Damage Amplifier III",
DamageAmplifier3Tip2 = L"make most projectile do more damage(*2.5) and longer Radius(*1.7)",
DamageAmplifier3Tip3 = L"Need:WeaponLab",
FlotsamCannon = L"Flotsam Cannon",
FlotsamCannonTip2 = L"A strange weapon,its cheap.May be Dangerous……",
FlotsamCannon2 = L"Flotsam Cannon II",
FlotsamCannon2Tip2 = L"A strange weapon,its cheap.May be Dangerous……",
FlotsamCannon2Tip3 = L"Need:Lab",
FlotsamCannon3 = L"Flotsam Cannon III",
FlotsamCannon3Tip2 = L"A strange weapon,its cheap.May be Dangerous……",
FlotsamCannon3Tip3 = L"Need:WeaponLab",
MG = L"Heavy MG",
MGTip2 = L"Can be used for AntiAir",
MG1 = L"Heavy MG II",
MG1Tip2 = L"Can be used for AntiAir",
MGTip3 = L"Need:Lab",
Grappler = L"Grappler",
GrapplerTip2 = L"High Impact,be careful",
GrapplerTip3 = L"Need:Lab",
Grappler2 = L"Grappler II",
Grappler2Tip2 = L"High Impact,be careful,shot further",
Grappler2Tip3 = L"Need:WeaponLab",
Grappler3 = L"Grappler III",
Grappler3Tip2 = L"High Impact,be careful,shot further",
Grappler3Tip3 = L"Need:WeaponLab",
HotPot = L"Hot Pot",
HotPotTip2 = L"Hide in the gound,fire flames",
HotPotTip3 = L"Need:Lab",
HotPot2 = L"Hot Pot II",
HotPot2Tip2 = L"Hide in the gound,fire flames",
HotPot2Tip3 = L"Need:WeaponLab",
HotPot3 = L"Hot Pot III",
HotPot3Tip2 = L"Hide in the gound,fire flames",
HotPot3Tip3 = L"Need:WeaponLab",
Microwave_r = L"Microwave’r",
Microwave_rTip2 = L"high SplashDamage,and projectile stays for a long time",
Microwave_rTip3 = L"Need:Lab",
Microwave_r2= L"Microwave’r II",
Microwave_r2Tip2 = L"high SplashDamage,and projectile stays for a long time",
Microwave_r2Tip3 = L"Need:WeaponLab",
Microwave_r3= L"Microwave’r III",
Microwave_r3Tip2 = L"high SplashDamage,and projectile stays for a long time",
Microwave_r3Tip3 = L"Need:WeaponLab",
MMG900= L"MMG-900",
MMG900Tip2 = L"Higher Damage MG",
MMG900Tip3 = L"Need:WeaponLab",
mortar3000= L"Mortar-3000",
mortar3000Tip2 = L"Giant Mortar,do high damage",
mortar3000Tip3 = L"Need:WeaponLab",
rocketlauncher= L"rocket launcher",
rocketlauncherTip2 = L"fire 6 missiles",
rocketlauncherTip3 = L"Need:Lab",
rocketlauncher2= L"rocket launcher II",
rocketlauncher2Tip2 = L"fire 6 missiles",
rocketlauncher2Tip3 = L"Need:WeaponLab",
shocklauncher= L"shock launcher",
shocklauncherTip2 = L"Fire Shock Bomb",
shocklauncherTip3 = L"Need:Lab",
shocklauncher2= L"shock launcher II",
shocklauncher2Tip2 = L"Fire Shock Bomb",
shocklauncher2Tip3 = L"Need:WeaponLab",
SIMO= L"S.I.M.O",
SIMOTip2 = L"Super Sniper Tower",
SIMO2= L"S.I.M.O II",
SIMO2Tip2 = L"Super Sniper Tower",
SIMO2Tip3 = L"Need:Lab",
SIMO3= L"S.I.M.O III",
SIMO3Tip2 = L"Super Sniper Tower",
SIMO3Tip3 = L"Need:WeaponLab",
SkyShield= L"Sky Shield",
SkyShieldTip2 = L"can Collides most projectiles",
SkyShieldTip3 = L"Need:Lab",
SkyShield2= L"Sky Shield II",
SkyShield2Tip2 = L"can Collides most projectiles",
SkyShield2Tip3 = L"Need:WeaponLab",
SkyShield3= L"Sky Shield III",
SkyShield3Tip2 = L"can Collides most projectiles",
SkyShield3Tip3 = L"Need:WeaponLab",
DoomCannon = L"Doom Cannon",
DoomCannonTip2 = L"shot fast,do 2w damage",
DoomCannonTip3 = L"Need:Lab",
DoomCannon2 = L"Doom Cannon II",
DoomCannon2Tip2 = L"longer Radius",
DoomCannon2Tip3 = L"Need:WeaponLab",
DoomCannon3 = L"Doom Cannon III",
DoomCannon3Tip2 = L"longer Radius",
DoomCannon3Tip3 = L"Need:WeaponLab",
"iron rope",
"high HP",
"ConductsPower",
"Fireproof bracing",
"prevent fire,more HP",
"Stronger bracing",
"prevent fire,high HP",
"Stronger BackGround bracing",
"prevent fire,high HP",
"Armour+ Door",
"good support.High Hp",
"Background Armour+ ",
"good support.High Hp",
"Armor+",
"good support.High Hp",
lab = L"Lab",
labTip2 = L"",
labTip3 = L"Need:Upgrade",
weaponlab = L"Weapon Lab",
weaponlabTip2 = L"",
weaponlabTip3 = L"need:Lab",
shieldgenerator = L"shieldgenerator",
shieldgeneratorTip2 = L"cost energy,high HP",
shieldgeneratorTip3 = L"need:Lab",
shieldgenerator2 = L"shieldgenerator2",
shieldgenerator2Tip2 = L"cost energy,higher HP",
shieldgenerator2Tip3 = L"need:Lab",
shieldgenerator3 = L"shieldgenerator3",
shieldgenerator3Tip2 = L"cost energy,higher HP",
shieldgenerator3Tip3 = L"need:Weapon Lab",
engine = L"Engine",
engineTip2 = L"cost metal,produce energy,cap metal",
engineTip3 = L"need:Lab",
powercell = L"Power cell",
powercellTip2 = L"produce energy,cap energy",
powercellTip3 = L"need:Lab",
powercore = L"Power Core",
powercoreTip2 = L"highest cap and produce,20w HP",
powercoreTip3 = L"Need:Weapon Lab",
powercore1 = L"Power Core",
powercore1Tip2 = L"highest cap and produce,20w HP",
powercore1Tip3 = L"Need:Weapon Lab",
ironmine = L"iron mine",
ironmineTip2 = L"",
ironmineTip3 = L"Need:Upgrade",
ironmine2 = L"Giant iron mine",
ironmine2Tip2 = L"",
ironmine2Tip3 = L"Need:Weapon Lab",
Almost All Weapons and devices and upgrade for 2 times.
About Copying: You can use this mod as you want if you tell me .
If you have some advice,please tell.
Languages:English , Chinese
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