Think Forcer (with wiremod support)

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Author: rafradek

Last revision: 1 Feb, 2015 at 12:47 UTC

File size: 2.05 KB

On Steam Workshop

Description:

Adds Think Rate tool and wire Think Forcer which can be used to control entity’s think (tick) rate

This tool can be useful for making a scripted entity more precise. wire think forcer can also speed up reaction on input.

In multiplayer, a player can only speed up entities to 100 frames/second total. This can be changed by think_forcer_maxtickrate convar

Inputs:
-Force Think – forces linked entity to think if input value is not 0
-Entity – changes linked entity to input entity
-Think Rate – forces linked entity to think input value times per second
-Input Name – selects input of selected entity with specified name
-Input Value – Inputs input value to specified input in linked entity