Black Mesa Experimental Weaponry
BME Weaponry houses overpowered weapons built in the Black Mesa Research Facility for the use in hazardous environments, comes with all your favorite weapons such as the gauss/tau cannon, the gluon gun/egon, the displacer from opfor, some quake & tfc weapons and much more. It also comes with an Achievement system (totally not ripped from the aperture addon)
Findable under Weapons Tab–>Black Mesa
List of Entities & Weapons | General usage of Weapons and Entities
The addon for servers:
https://steamcommunity.com/sharedfiles/filedetails/?id=2251725104
Large Machinery Entities here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2348180149
Utility Entities here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2959368096
Required sounds here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2428661003
-Run this addon in singleplayer, minor details might not work, set it at least to 2 player.
-Avoid hl2 weapon reskins, for the love of god, i beg u, if one thing conflicts its this mmod sh|t.
-Reupload parts of this addon and expect help from me.
-Friending me just bcuz you want to tell me i should update this or that.
-The gluon and tau beam disappear into the ground at some angles
-Tripmine wont trigger in rare cases
-Gauss doesnt spin in singleplayer
-Hit reg is terrible (blood spawns & no damage done (see calculated trajectory achievement))
Credits to:
-Crowbar collective – making Black Mesa
-Tripmine studios – For upcoming Operation: Black Mesa, bringing new models…
-Noire – being best CPU, lol
-Mr.Brightside – For gamebana Stokes’ Franchi Spas12 model
-Evangelos – Gaster Blaster skull
make sure to check out my other addons if you are interested.
My Workshop Addons