gm_megastruct13
gm_megastruct13
This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry’s Mod features, following the style of nowadays gm_construct.
The original map is gm_megastruct_revolution By: WilsonBJ
https://youtu.be/BQAxWhkiBuc
I’ve added Colorizable Sky Support (env_skypaint), re-done the Dark/Black Room, re-done the White Room which is now also colorizable/paintable with the ToolGun, gave it new lighting (very close to the default construct), tweaked the old and excessive bloom, I’ve also added 2 signature and iconic buildings to the flatgrass area of the map and updated the skybox. The previous and constantly open area_portals have been change to func_areaportalwindows and they now fade and close. Soundscapes were also implemented.
https://steamcommunity.com/sharedfiles/filedetails/?id=2663311351
https://steamcommunity.com/sharedfiles/filedetails/?id=2664928487
If it doesn’t work for any reason type in console nav_load while in the map.
EXTRA NOTES:
That is the original self-made nav_mesh for both maps, these are 100% generated using the propper commands, they do cover all of the map surface, complete navigation for nextbot, took me some minutes to do but less than I expected.
If you are subscribed to an alternative mesh by a different author I cannot tell exactly what the downside of that is, please don’t mix them use only one.
You can play around with the HDR intensity if you want by typing in the console the following command:
ent_fire tonemapcontroller setbloomscale [values from 0.1 to 10, 0.35 is the default]
-AI Noded +NAV MESH
-Considerably large playable area
-Compatible with in-game Fog editor
-Compatible with in-game Sky editor
-Compatible with in-game Sun editor
-Cubemaps
-Full HDR
-Flatgrass Area
-Gravity Control (see the mountain area and spawn something there)
-Huge
-Open Skybox
-Updated Soundscapes
-Various Rooms
-Water
This is a very ancient map and it has been re-uploaded several times but without any upgrades whatsoever, it has been featured once in one of DasBoSchitt’s "The GMOD Idiot Box" featuring the night version.
The map is a bit heavy in size because it has been recompiled in the lastest version of Source both SDR and HDR.
Let’s not forget originally this is from 2008 or earlier.