Accurate SCP-173 Nextbot
Talk about re-inventing the wheel
Since the one from a few years ago is broken and messes with tool switching, i decided to make a Nextbot SCP-173, based on Sanic sprite code but without the sprite and with extra features.
You can find 173 in the "SCP Nextbot" category.
Because this is a Nextbot, the map you play on needs to have a navigation mesh.
Features:
-Always knows where its target is
-Blinking system (optional)
-Dread music
-Indestructible
-Insta-Kill regardless of HP
-Only moves when line of sight is broken
-Original scare sounds
-Pulls open "player useable" doors
-Respects cameras
-Respects ignore players and notarget
-Stone grinding sound when moving
-Works against NPCs (all NPCs will blink internally)
ConVars:
-npc_scp173_acquire_distance 262144 | dev convar
-npc_scp173_attack_distance 72 | dev convar
-npc_scp173_attack_force 100 | force of knocked props probably
-npc_scp173_chase_repath_interval 0.08 | dev convar
-npc_scp173_expensive_scan_interval 0.9 | dev convar
-npc_scp173_hiding_scan_interval 3 | dev convar
-npc_scp173_hiding_repath_interval 1 | dev convar
Good ConVars:
-npc_scp173_music_volume 1 | range from 0 to 5 of music volume
-npc_scp173_smash_props 1 | damages props
-npc_scp173_speed_multiplier 2 | speed
-npc_scp173_spawn_protect 0 | ignores players at spawn when 1
-npc_scp173_scaresound 1 | 0 to disable the scare sounds
-npc_scp173_sharedblinking 1 | 0 to have every player blink randomly
-npc_scp173_blinkmode 1 | 0 is off, 1 when 173 is close, 2 always blinking
-npc_scp173_blinkdelay 1 | seconds it takes for 1 bar to be removed (min 0.2)
Tags: The sculpture, peanut, Spooky, Containment Breach
make sure to check out my other addons if you are interested.
My Workshop Addons