Richard Boderman NextBot

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Author: Fay

Last revision: 27 Mar, 2021 at 22:54 UTC

File size: 17.44 MB

On Steam Workshop

Description:
"Hold still, this won’t hurt a bit" – Richard Boderman, 2020

You get 5 seconds, run.

This is my first NextBot made specifically for public use. I hope you enjoy!
If you need support, you may use the comment section below or reach me on discord or through my steam profile.

Original Ported Features
– Various Voice Lines! (spawn, kill, death)
– Disfigured Boderman Model
– Will chase you down

New Features
– Jumps
– Plays ambience to alert presence
– Random chance of teleporting to player if too far (30% chance every 10 seconds if more than 1600 units from closest player)
– 5 second head start for player
– Phases through doors
– Destroys (unfreezes) Player-Made Props
– Many convars to control sNPC functionality!

Convars (all serverside)
– boderman_target_npc (default: 0) – (1 or 0) Whether Boderman should attack NPCs or not
– boderman_target_player_specific (default: "") – (SteamID64) (Multiplayer Only) If set, forces Boderman to attack player with specified SteamID64, ignoring any other flags that would prevent it from attacking this specific player
– boderman_start_health (default: 10000) – (number) The starting health that Boderman will have when spawned
– boderman_move_speed (default: 900) – (number) The speed at which Boderman will move at while pursuing enemies
– boderman_target_players (default: 1) – (1 or 0) Whether Boderman should attack players or not
– boderman_teleport_toggle (default: 1) – (1 or 0) Whether Boderman should teleport if he is too far from an enemy
– boderman_teleport_timer (default: 10) – (number) Number of seconds between Boderman teleport chances
– boderman_teleport_distance (default: 2000000) – (number) How far Boderman must be from the player (in units squared) for a teleport chance to occur
– boderman_starting_timer (default: 5) – (number) How long Boderman will wait after being spawned to start going towards enemies
– boderman_teleport_chance (default: 30) – (0 to 100) The percentage that Boderman has of teleporting if he is far away from all enemies
– boderman_stuckclip_toggle (default: 1) – (0 or 1) Whether Boderman should easily clip through doors and thin walls if stuck
– boderman_wander_toggle (default: 1) – (0 or 1) Whether Boderman should wander around randomly when no enemies are present
– boderman_play_amb (default: 1) – (0 or 1) Whether Boderman should play ambient spooky music that gets louder as he gets closer to you

Concommands (all serverside)
– boderman_reset_defaults – Resets all Boderman related convars back to their default values

Feel free to check out my other projects and addons
– rp_powerplant – fully functional reactor with meltdown! – https://steamcommunity.com/sharedfiles/filedetails/?id=1582543106
– Opifex Power Plant RP – Official community centered around a DarkRP-like gamemode that uses rp_powerplant as the map – https://discord.gg/RJNW2e8
– INFRA Prop Pack – a very nice selection of props from the game INFRA – https://steamcommunity.com/sharedfiles/filedetails/?id=1560041592

Credits
– SVEN:COOP – Boderman model and animations
– Half Life – Voice lines
– Scott Cawthon – FNAF Ambiences
– NecrosVideos – Showcase Video