Merged cultures +

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Author: saikyo

Last revision: 1 May at 21:38 UTC (11)

File size: 52.18 MB

On Steam Workshop

Description:

(Notes: The new merging system now works through the Decisions panel, as shown in the image.)

THIS VERSION INCREASES PERFORMANCE CONSIDERABLY (for merging too many cultures and some states and increasing max weekly construction)

Changes:
north german (south and north germany) now german and south german to austrian

north italian + south italian into italian

more merged france

more merged spain

several indian cultures into indian

several african cultures into african

Arabic cultures into arabic

update:
Turkic (central asian) cultures into turkic
sinoesphere into chinese (unless manchurian)

dixie and yankee into american (dont affect civil war)

All indigenous american into native american

all malay cultures into one and some merged indochine cultures

bring back british culture
merged scandinavian, baltic and iranian culture

merged jugoslav culture

merged czech and slovaks to Czechoslovak

Caucasian culture merged (Georgian, Armenian, chechen, circasian and north caucasian, all with their religions)

homelands are also updated and more merged
(some changes to disallows laws and assimilation and conversion speed)

This is not to offend anyone simply for reasons of comfort and better performance that the mod adds cause of lowering cultures and merging some states

what it has?:
This version has some of my personal changes like decrees, state traits and laws balances

new decrees

a little bit changed infamy war goals and maneuvers and mitigation per influence x4 (100%) and lesgilative efficacy x2 (50%) and efficient bureaucracy x3 (30%)

a little boosted germany and italy unifications with modifiers

also many changes to america region and USA boosteed (not op)

added prussian reform technology for prussia and germany

many news journal entries (to ia) for more historical game

better byzantium (more acurrate claimed states) and new journal entry

a little faster incorporate states change

changes to war raparations (x2) and hummiliation also (x2)

many character interactions more than halved time (from 5 years to 2 years)

unrecognized major powers can now form power blocs

max weekly construction from technology increased from 25 to 125 (to improve game performance)

New cultural traits for Europeans cultures and heritage (Romance, Germanic and Slavic)

New mechanics, cacao industry (cacao plantations and chocolate factories) And precius minerals mines (diamonds and gemstones it works like gold) the states that have cacao or gemstones mines are totally acurrate

Also 14 new companies a bit of them for new goods and more for specific countries like nestle or ford

Power bloc for china (Cefeng system) with a new principe for them

you can check the log updates

(Marked merged states in game)

(Second polish republic + Funny Germany)

(Modern poland Borders recreable + Sudetes )

version with only population changes https://steamcommunity.com/sharedfiles/filedetails/?id=3173758719)