AI Culture Conversion
October 2025: All Under Heaven Update
-Vanilla Compatibility, version change
-Environmental tradition ai_target_chance alignment for the newly added traditions
-New AI logic to be more likely to convert counties in de jure kingdoms where there is already a large amount of that culture
By default, the AI is heavily restricted when it comes to county culture conversion, this mod adds some additional logic to AI for culture conversion.
Features:
– AI Culture conversion based on AI personality, terrain, culture traditions, faith tenets, diplomacy, stewardship, traits, and target culture acceptance.
– Unrestriction of AI culture rules, AI can now spread culture as the player can.
– Customizable restrictions for AI in game rules, such as only allowing AI to convert countres that border their own culture.
AI Behavior
– Bold, high-energy, zealous AI personalities are more likely to spread their own culture.
– Nicer AI personalities are less likely to spread but may make up for this indecisiveness with their overall zeal, boldness, and energy.
– High stewardship/high diplomacy AI are more likely to spread their culture.
– AI is less likely to spread their culture the higher the level of their target culture’s acceptance is, but more likely to spread if the acceptance is exceptionally low. Some AI personalities are able to bypass these restrictions, but only if their personality is strong enough.
Compatibility
This mod modifies task_promote_culture in council_tasks, making it pretty compatible, may be incompatibile with some total conversions that change culture conversion rules.
– Compatible with Culture Expanded if placed underneath.
Revisions:
Old revisions of this mod are available below. Click the link to download.
