gm_seabase_v1

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Author: Dixsanpro

Last revision: 12 Nov, 2023 at 13:15 UTC

File size: 8.95 MB

On Steam Workshop

Description:

And so I created an underwater map! In general, it was supposed to be released before October 31, but I was too lazy and there were still mistakes there, I had to edit, in some places, add something.

Content on the screen:

1)The entrance to the base is huge (there is also a respawn).
2) Stairs (almost, I didn’t insert a screenshot).
3) Corridor (large again).
4) Armory
5) Locker room.
6) Shower room.
7) Dining room.
8) Boiler room (very scary, it’s dark there).
9) Transport tunnels (with cars).
10) The sea.
11)Pipeline at the bottom (maybe Idk).
12) Underwater ruins (you know where from, as well as cars).

What is present on the map:

1) Ambient and soundscapes (There are no secrets, only references to something:a man with an umbrella, to my other maps, etc.).
2) Different lighting (searchlight and by area (what?)).
3) Atmospheric effects (fog that is visible everywhere, bubbles, light, etc.). I didn’t steal the descriptions.
4) There is no Skybox (I deleted it because the engine does not allow you to normally display the skybox under water, or I did not understand how).
5) scripts (no)…(seriously no I didn’t).
6) Nodes (Maybe they work idk, maybe someone will say, Nav mesh later, I didn’t understand how to do it, it’s not there).

Maps in development:gm_warfield
(nothing has changed, I haven’t even touched it),gm_constructcity(the same thing),Mc_mansion(Still a joke),

It is planned to create models and NPCs, weapons.

If you liked the map:

subscribe, like, add to favorites.

Have fun!

No content and addons are needed (I checked everything work normaly).

My other cards:
Workoutpark

Spacerevolution

Apartaments Night

Independent Dream

Independent dream 2