gm_seabase_v1
And so I created an underwater map! In general, it was supposed to be released before October 31, but I was too lazy and there were still mistakes there, I had to edit, in some places, add something.
1)The entrance to the base is huge (there is also a respawn).
2) Stairs (almost, I didn’t insert a screenshot).
3) Corridor (large again).
4) Armory
5) Locker room.
6) Shower room.
7) Dining room.
8) Boiler room (very scary, it’s dark there).
9) Transport tunnels (with cars).
10) The sea.
11)Pipeline at the bottom (maybe Idk).
12) Underwater ruins (you know where from, as well as cars).
1) Ambient and soundscapes (There are no secrets, only references to something:a man with an umbrella, to my other maps, etc.).
2) Different lighting (searchlight and by area (what?)).
3) Atmospheric effects (fog that is visible everywhere, bubbles, light, etc.). I didn’t steal the descriptions.
4) There is no Skybox (I deleted it because the engine does not allow you to normally display the skybox under water, or I did not understand how).
5) scripts (no)…(seriously no I didn’t).
6) Nodes (Maybe they work idk, maybe someone will say, Nav mesh later, I didn’t understand how to do it, it’s not there).
(nothing has changed, I haven’t even touched it),gm_constructcity(the same thing),Mc_mansion(Still a joke),
It is planned to create models and NPCs, weapons.
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Have fun!
No content and addons are needed (I checked everything work normaly).




