Sense of Urgency
Adds a high-priority "Urgent" job category to make colonists prioritize urgent problems. No more colonists ignoring dead generators or going to bed while their colleagues are bleeding out on the floor.
Urgent jobs include:
– Refueling empty generators
– Rescuing colonists who are bleeding out
– Refueling expired camp fires and passive coolers
– Rearming empty turrets
– Feeding starving patients and prisoners
– Charging flat mechs
– Cutting blighted plants
Also adds the following optional behaviour (enable/disable in mod settings):
– Doctors clean hospitals
– Cooks clean kitchens
– Doctors prioritize tending patients by need
– Hunters prioritize target animals – strong hunters prioritize dangerous game and vice-versa
Compatible with Complex Jobs and Common Sense.