T.U.B.E. [StationeersMods]

WARNING: This is a StationeersMods Plugin Mod. It requires Bepinex to be installed with the StationeersMods plugin.
See: https://github.com/jixxed/StationeersMods
Adds ItemKitTUBE, ItemKitSmallTUBE and 90 pieces of
"Tubular Ultra-high-pressure Building Equipment"
(airtight curved walls/windows) to Stationeers.
Tubes have a higher max. pressure delta than flat walls/windows.
They can also be used as scalable gas storage or high volume gas pipes.
To be printed with the auto-lathe.
Work in progress.
This mod is in development.
More shapes will be added eventually and existing ones may change.
Grid-Based Atmosphere Calculations: Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight.
Curved Wall Issue: Visually, curved walls don’t completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed.
These visual and mechanical inconsistencies can confuse players and/or break the immersion.Exposed Atmosphere: The inner atmosphere (inside the base) appears exposed to the outside.
Misleading Openings: Configurations that allow walkable gaps might seem unintuitive if players expect total sealing.
Gameplay Impact: Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism.The Mod’s Initial Partial Solution: Colliders
Purpose of Colliders: Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls.
Drawbacks of Colliders:
They could interfere with gameplay in unexpected ways, such as:
Blocking intended interactions or placements.
Adding performance overhead if not optimized.The Mod’s Current Direction: Cutting Corners 🥁
The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling
(a fundamental game mechanic) by embracing a simpler, more practical approach.Focus on Mod Flexibility: By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function .
Simpler Implementation: Without addressing those issues, the mod relies on the game’s core mechanics for atmosphere handling, avoiding overcomplication.
Discord communities:
[discord.gg]
[discord.gg]
Many things still have to be worked on but round walls are here.
If you’re using T.U.B.E., embracing its strengths while understanding its limitations will help you enjoy its streamlined design philosophy. Mods like this exemplify the balance between ambition and practicality in game modding. 🎮
Suggestions and feedback are welcome.

Custom cladding and legs not included.You can get them here.
MoreCladding: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312559
BaseLegs: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312772
Revisions:
Old revisions of this mod are available below. Click the link to download.


