Lahmian’s Influence
"The Lahmians may not have the brute strength of some of the other bloodlines, but they more than make up for this lack in cunning, deviousness, and their mastery of others. The Lahmians are secret string-pullers of the world, invisibly exerting untellable control over history. Their immortal plots are difficult for short-lived humans to see, and some that were set in motion in antiquity have yet to come to fruition. "
The bonus are as follows :
level 1 (first lord unlock) : +5 bonus with eveyone.
level 2 (second lord unlock) : +15 bonus with eveyone.
level 3 (third lord unlock) : +25 bonus with eveyone.
The Lahmians power is manipulation and infiltration in the various courts around the world, but sadly, this is not represented at all in game. For me , they are the weakest option in all vampire bloodlines as of now.
This mod changes this, for each bloodline lord recruited from the Lahmian bloodline you get a flat bonus to diplomacy with everyone. This way if you really want it (and don’t try to murder/raid everyone around you ), you can start to negotiate with almost anyone (humans factions have -30 diplo as default, dwarfs are harder at -50).
If you unlock the lords, research the tech and cooperate against their enemies, you can finally pull a "good guy Vlad" type of game, with any vampire faction.
As a bonus I added (on top of the other bonus) +20 and +10 to diplomacy with everyone for the Lahmians sisterhood faction and Silver Host faction respectively. (You need Mixu’s startpos and Mixu’s unlocker to play as them, I recommend the "vampiric city states" mod for a great game).
The vampiric city states mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=2237035514&searchtext=Vampiric+City+States
Mixu’s startpos :
https://steamcommunity.com/sharedfiles/filedetails/?id=1727923164&searchtext=mixu%27s+start
Mixu’s unlocker : (to play as the other minor vampire factions)
https://steamcommunity.com/sharedfiles/filedetails/?id=1863192072&searchtext=mixu%27s+start
Manipulate the mortals.