GalaxyHighMarshal & Zippy’s Insane Blood Effects BASE (REUPLOADED)

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Author: GalaxyHighMarshal

Last revision: 5 Jan, 2023 at 04:43 UTC

File size: 52.22 KB

On Steam Workshop

Description:
download required item If blood mod is not working, new Garrys mod update broke mods mods!!
For the people that dont know! THIS IS A BASE YOU NEED TO PICK ONLY ONE TEXTURE MOD FROM BELOW NOT TWO!!!!!!!! ONLY ONEEEE!!! UNO 1!!

NO SHADERS VERSION!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2850305934

OR(DONT SUB TO BOTH, PICK ONE!!)

SHADERS VERSION!!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2849728405

We revolutionized Garry’s mod Blood system!

Vanilla Blood effects boring?
No problem i got you covered!
The blood effect may cure you well.
FEATURES of GalaxyHighMarshal & Zippy’s Insane Blood Effects.

{IF you want to use the blood soaking, you MUST enable "Enable Multicore Rendering" in the option tab of the mod!}

OPTIONS MENU!
*toggleable player effects
*toggleable particles
*slider for maximum damage
*slider for splatter distance
*toggleable bloodpools
*slider for min and max pools size
*slider for blood droplets lifetime
*slider for max animated decals
*toggleable animated wounds
*toggleable enable multicore rendering (important to enable in order for the animated wounds to work!)
*slider for min and max animated wounds

Join the discord server(now works)

https://discord.gg/My6t86kEgP

side notes: enable "Keep Corpses"!

Thanks Discord staff and tester team!!! And thank you!

I have spoken (for now)

Enjoy!

Made by Galaxyhighmarshal AND Zippy.

All Textures By GalaxyHighMarshal
Lua and implementation by Zippy

If you enjoy the mod and you would like to support me or for any future projects, check the clicky thing below

IF YOU LIKE TO SUPPORT ME OR THE MOD, OR IN ANY OTHER PROJECTS TO COME! [paypal.me]

You can support me on Patreon: https://www.patreon.com/GalaxyHighMarshal

Credits: Thexa4’s PBR shader (Modified by me)

Copyright © 2023 by GalaxyHighMarshal and Zippy, All rights reserved.
All trademarks are property of their respective owners.
No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating the agreement!

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"Tried to use a NULL CTakeDamageInfo!" FixerSteam Workshop