Radar Tower 1.4
A trio of buildable towers that offer a long range of vision.
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Changelog:
1.4
– Drastic reduction in number of towers the AI can build
– Priority for building towers reduced
– T3 towers have had their repair feature removed in favor of a small underpowered turret.
1.3
– Cost of a T2 Radar Tower balanced, it now costs the same to build & upgrade a T1 to a T2 as to outright build a T2
– Visual range of T3 increased from 60 to 70
– AI will build significantly fewer towers, but is almost guaranteed to have at least one.
– Shields and HP halved
1.2
– Combat Engineers can now build T1 and T2 radar towers
– Instances of "Radar Towers" being called "Radar Stations" removed
– HP on the towers dropped significantly. They’re 1 shot KOs once their shields are gone.
– T3 Radar Tower build rate reduced to prevent exploiting their repair feature
– Adjusted the destroyed tower sprite so it has less contrast
1.1
– Fixed T3 Radar Tower being "upgradable" to T2
1.0
– Initial Release