Names of the World
Names of the World is a culture overhaul that adds over 20 new hand-curated name lists to the game to make the world’s societies more distinct from one-another.
Real Names: Rather than the base game’s Markov-generated names, Names of the World uses real-world names, reviewed by hand to make sure they evoke their culture without breaking immersion. The current list of naming schemes is as follows:
-African
-Arabic
-Aztec
-Chinese
-Ancient Egyptian
-English
-Finnish (credit to Mall)
-French
-German
-Greek
-Hungarian
-Indian
-Italian
-Japanese
-Korean
-Roman
-Russian
-Scandinavian
-Scottish
-Spanish
-Vietnamese
-Irish (Elves)
-Tolkienesque (Elves – credit to Ohioguyo)
-Modern USA (starts disabled)
-Welsh (Elves)
A Vibrant Map: In the base game, everyone on one landmass uses the exact same naming scheme. Names of the World alters this so that every starting society gets its own naming scheme, with unoccupied locations taking names from the societies closest to them. If a civil war occurs, the rebel societies will use the naming scheme from their new capitals, with conquered nations re-asserting their cultural identity as they declare independence.
Full Customizability: Name lists can be shifted between humans and elves, or deleted entirely, as you’d like. To access these settings, enter the Mod Configuration menu, scroll down to Names of the World and click the “Configure” button.
Revisions:
Old revisions of this mod are available below. Click the link to download.