FreeformCustomFactions

If you liked this item, please rate it up on Steam Workshop page.

Author: GATC

Last revision: 7 Apr, 2020 at 13:16 UTC (3)

File size: 2.93 MB

On Steam Workshop

Description:
Features:

-Removing of mandatory faction trait.
-Possibility to get any trait.
-All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers!
-Capacity to use Minor faction unit as your Starting, Era 1 or 2 units.
-The two minor faction heroes are available as well (Sister of Mercy and Ended).
You can change the AI of the faction. Either with one of the basic, or with a custom AI. The custom AI is available in the "Major Trait" tab, and is defined by special trait.
-For a price, two quest, units of each era and (with Inferno) Eclipse powers can be unlocked (But not militia nor starting hero).

Note:

-When You start the game, the different units will be spread out around each other. I can’t find how to fix this issue, but the units do stack and this does not pose a gameplay issue.
-Even if all quest are available, they often need some special units or capacity (The "NoQuest" trait give you a recap on the matter).
-To see and choose the Allayi units, You have to have the "Shifting" Major Trait selected. Because of this, I reduced the cost of Shifting from 20 to 5, and made the starting, 1st and 2nd Era units cost 5 points each. This way, You would total the original 20 if You chose all of them, but get a "discount" if You pick less.
-Some Eclipse power need certain traits to be visible.
-Thank Tharbad08 for his help in finding the inferno related "DLC are missing" issue
-Some units appear twice in the faction screen, it’s normal, if you look closely, you will see that one of them don’t have the Eclipse power related ability. (So, no need to report this "bug")
-New unit for all faction if you only have a single city (Cultist/Mikara) called the Colonist, it allow the completion of the 5th part of the victory quest and is unlocked once you reach it.

If you want to set the number of points at above 105, you can navigate to E:GamesSteamsteamappsworkshopcontent" and look for the mod folder, where You can adjust the values Yourself. in the content folder, You should see a folder with random numbers (one for each game that has workshop mods installed), and inside more folders with random numbers (one for each mod for the game) You can identify which mod it is by the name of the .xml file in the root of the folder. From there, go to "simulationFactionTraits[Affinity]" and look for the "cost" value on the side.

Because of this, this mod does NOT work with other mods that alter the point values, but you can change them manually.

Please let me know if you find any issues or want to give feedback!

Disclaimer: The mod original creator is Norasticus, but, much like it’s predecessor, NecroTheif ( ), the mod he made was out of date, and it seems like he is not going to update it anytime soon. I took his mod and, using it as a template, fixed it and made it suit my wants more.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.