1.1 Facility Mod 2 [Mechanical Update]
1.1 Mechanical Update
A Bit too Small for my Liking, But i was Distracted by P-Ranking in Ultrakill, And P-Ranking your Mothe-
+Added 4 Robots (one of Them is a Joke)
+Added Shotgunner / Breacher to Blastov and Nemestorm
+Added Guard Hazmat Variant
+Added Elite Guards (and Armor for Them)
+Added Expendable / Simpler Uniform Prisoner and Third Variant to Prisoners
+Added 3 New Anomalies (2 of Them are Jokes, or 3 if you count that its just a reference to someone), Being Traitor’s Fancy Hat (ACO-S-152), Brainrot (ACO-F-093-JOKE) (SKIBIDI), S#X UPDATE (ACO-F-069-JOKE) (ULTRAKILL BODYPILLOW BUT FACILITY MOD).
+Added Black Coat Scientists
+Added New Guns (Notable Example is the Railgun / Coilgun or whatever you can call it)
+Added a Nemestorm Leader
+Added a Nemestorm Gasmask that I had In the Files but Fergot to Code in
~Changed the Armor to be Rod instead of Bulletproof Sheet (c-creator bias1! w-where did it go!!)
~Made the Long-Coat Scientist have ‘Accessory’ Coats or However you Call Them. (basicly the coat isnt just part of the leg sprite)
PLANNED UPDATES:
-More Nemestorm Stuff
-More Guns
-More Props
-More Anomalies
Adds 2 Factions, Blastov Mechanical, A Secre- Literally SCP Foundation, And Nemestorm, A Opposi- Literally Chaos Insurgency.
Having Personnel, Armor, Weapons, Props and Even ‘Anomalies’ (Literally SCP).
If you Couldent Tell, The Mod Was Heavily Inspired by the SCP Foundation.
Q&A:
Q: Is This Mod Connected / In Same Universe as Another Mod
A: Yes, Its In the Lead Brigade Universe, But a Few Years After The War has Ended (from the Track Firearms Company being Present)
Q: Map??
A: RESIZEABLE HOUSING (THAT UHH SCP LIKE WHITE AREA), AND SUBSTRUCTURE + PRIVATE MOD, YOULL GET SIMILAR EFFECT WITH ANY OTHER PROP, JUST PUT THEM ON A HIGH ENOUGH LAYER TO BE BETWEEN THE MAP AND THE LIGHTMAP.
DO NOT REUPLOAD OR EDIT WITHOUT PERMISSION MY PERMISSION.
Revisions:
Old revisions of this mod are available below. Click the link to download.