Better Wool Production – C# Edition

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Author: divineDerivative

Last revision: 4 Aug, 2025 at 22:18 UTC (5)

File size: 1.27 MB

On Steam Workshop

Description:
Another continuation of Better Wool Production, but using C# to automagically make fleece for all wools. No more waiting for someone to add a patch for new mods, it just works!

Features
  • Shearable animals now yield unfinished fleece instead of wool, which needs to be processed into usable wool at a crafting spot or tailoring bench.
  • Butchering shearable animals now gives some fleece, about half what you would get from a normal shearing.
  • New recipe for blended wool, which can be made with random bits of wool, similar to patchleather
  • Settings to disable conversion for specific animals.
  • Support for Alpha Animals; animals that produce special resources via VEF’s custom comp will not be converted by default but are available in the settings.

Bug Reports

The best way to report a bug is to go to my discord[discord.com], or create a new discussion here on steam. The comments are terrible for troubleshooting. If you’re getting an error message in the console, you must provide a log. HugsLib log is preferred, but Player.log will work as well. I will most likely also need a mod list, so go ahead and provide that, unless you have a HugsLib log because it’s already included.

All the magic happens at start up, so if you get an error during play, please describe the circumstances in as much detail as possible.

Credits

The original ideas come from Slightly More Realistic Wool Production by CrunchyDuck and Shear Those Corpses by cucumpear
Better Wool Production [1.2+] by troopersmith1 and _MagnusTheGreat_ was the first to put those two ideas together
Better Wool Production (Continued) by MysticFelines for the 1.4 update

[github.com]
[ko-fi.com]

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.