Coup’s Trait Pack
Adds a bunch of traits. Made for me and a few friends. List of traits added:
Positive Winter traits:
-Convenient Refrigeration: Adds +2 Food tile production during winter.
-Seasonal Employment: Adds +1 Industry tile production during winter.
-Black Friday: Adds +1 Dust tile production during winter.
-Cold Calculations: Adds +1 Science tile production during winter.
-Winter Solstace: Adds +1 Influence tile production during winter.
-Winter Soldiers: Lots of buff to armies during winter.
Mixed traits:
-Affinity for Warmth: +20 approval during summer, -20 approval during winter.
-Build A Wall: -4 Approval per peace, +1 Industry on tiles with Industry per war on empire.
-Immortal Warriors: +100% unit regen, +100% military upkeep.
Positive traits:
-Highrises: More district levels (up to two).
-Efficient Soldiers: -30% military upkeep.
-War Mongers: +8 approval on cities for each war on empire.
Negative traits:
-Frozen Solid: -2 troop movement during winter.
-Feeble Citizens: -6 approval on cities for each war on empire.
-Heatstroke: -10% attack and defense on units per level (max 3).
-Inefficient Commanders: +10% military upkeep per level (max 3).
Special traits:
-Food Society: Scales Food and bonus population.
-Industrial Society: Scales Industry and adds a flat production reduction.
-Dust Society: Scales Dust and adds two trade routes.
-Scientific Society: Scales Science and research cost reduction.
-War Society: Scales unit ATK and DEF, as well as reduces military upkeep.
-Sprawl Society: Removes expansion disapproval and makes boroughs cost significantly less.
Feedback is appreciated.
Vb02:
Added: Affinity for Warmth
Added: Efficient Soldiers
Added: Industrial Society
Added: Dust Society
Added: Scientific Society
Added: Sprawl Society
Added: War Society
Changed: Winter Soldiers (nerf)
Changed: Immortal Warriors (nerf)
Changed: Inefficient Commanders (buff)
Changed: Food Society (rework)
Removed: Manifest Destiny
Removed: Efficient Structures
Vb03:
Changed: All the society’s have been nerfed.
