Oddworld Stranger’s Wrath Nextbots

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Authors: <SLAUGH7ER>, Dopey, Desyld, IvánVladimir0435

Last revision: 21 Jan, 2024 at 02:27 UTC

File size: 14.08 MB

On Steam Workshop

Description:
Welcome to our Oddworld Stranger’s Wrath Nextbots!

This addon currently adds:

-Boilz Booty
-Clacker
-Child Clacker
-Castrader
-Doc
-Dropship
-Elboze Freely
-Fatty McBoomBoom
-Filthy Hands Floyd
-Giant Sleg
-Gloktigi
-Gloktigi Guard
-Hangar ship
-Jo Momma
-Junkyard variations (Packrat Palooka gang)
-Lefty Lugnutz
-Looten Duke
-Native
-Native Catapult
-Native Rebel
-Meagly McGraw
-Packrat Palooka
-Outlaw Shooter
-Outlaw Semi-Automatic
-Outlaw Nailer
-Outlaw Flamer
-Outlaw Flame Turret
-Outlaw Minecart Turret
-Outlaw Mortar
-Outlaw Mortar turret
-Outlaw Sniper
-Outlaw Bomber
-Outlaw Cutter
-Rocket dropship
-Scuz
-Sekto
-Sleg
-Slog
-Tiny
-Wolvark Ball turret
-Wolvark Rocket turret
-Wolvark Shooter
-Wolvark Semi-Automatic
-Wolvark Sniper
-Wolvark Handler
-Wolvark Grenadier
-Shock Tank
-Xplosives McGee

Overall features

-Assets directly from Oddworld Stranger’s Wrath!
-Webbing system for Gloktigis:
-Their frozen targets won’t be able to move for a time (players can escape earlier)
-Clackers, Natives, Outlaws and Wolvarks will panic while being webbed
-If the victim survives enough until the delay expires, they will be freed with a small effect
-They can shoot while moving

-Drowning system:
-They will panic underwater, try to escape, drown, then sink and start shrinking
-Gib system:
-If they die and the killing damage is bigger than 100, they will become gibs instead
-Fall damage system:
-They will take damage according to the height of their fall, they have a 0.5 seconds delay before thinking they are falling
-Those who survived the fall will get up to fight
-Else they will lie there, dead

Individual features
-Clackers:

-They speak to each other like any other villagers
-They attempt to run away from any threat (like an outsider)
-They will scream in panic while running
-They have a 5 seconds delay before they run again, if they are injured they will ignore this delay and run

-Natives:

-Are independent, they dislike everyone except the players
-They behave like clackers

Native Rebel

-Will attack hostile factions;
-Is weak, but gains strength in numbers;
-Can use Native Catapults

-Scuz:

-Friendly outlaw shooter
-Is still allied to normal outlaws

-Outlaw Cutter:

-Can throw knifes to its enemies
-Has cutting melee attacks

-Outlaw Bomber:

-Suicide unit
-Will charge and explode when its target is near
-Has a large damage and radius

-Outlaw Shooter:

-Has 4 shots per burst
-Very high damage and not so fast rate

-Outlaw Semi-Automatic:

-Has 12 shots per burst
-Low damage but very fast rate of fire

-Outlaw Nailer:

-Melee based outlaw

-Outlaw Flamer:

-Can set its targets on fire

-Outlaw Mortar:

-Charges a shot for 8 seconds
-Shoots a mortar projectile that deals massive explosive damage
-It can aim quite well in a range of 2048 units, otherwise it will always miss the shot

-Outlaw Sniper:

-Charges a shot for 3.5 seconds
-Shoots a bullet that deals 30 damage

Outlaw Mortar Turret

-Opens up flaps and begins firing slow moving homing mortars towards enemies;
-Spawns on a ceiling

Outlaw Flame Turret

-Short range turret that douses enemies in flames when close enough;
-Spawns on a ceiling

Outlaw Cart Turret

-Turret with a high rate of fire;
-Spawns on a ceiling

Bosses:

-Boilz Booty:

-1200 Health
-Has a shotgun
-Will run to his target to cause as much damage as he cans

-Castrader:

-1800 Health
-Melee based

-Elboze Freely:

-1600 Health
-Vulnerable on the back

-Jo Momma:

-1600 Health
-Can consecutively melee you

-Fatty McBoomBoom:

-2000 Health
-Shoots 3 rockets
-Delay of 4 seconds
-Can rocket jump towards his target
-When landing after a rocket jump, it will be instant kill

-Xplosives McGee:

-Outlaw Boss
-2000 Health
-Fires a burst of three rockets
-Uses his shotgun in close range

-Packrat Palooka:

-1600 Health
-Fires homing rockets
-Has a burst of 3-4 shots

-Filthy Hands Floyd:

-400 Health
-Prefers to battle in company of other Outlaws
-Has a burst of 4-6 shots

-Meagly McGraw:

-Has a double barreled shotgun
-1000 Health
-Quickly fills his targets with bullets
-He will attempt to take cover after shooting

-Lefty Lugnutz:

-1400 health
-Has a burst of 3 bullets
-35 damage each
-30 melee damage
-Will attempt to cover if you hurt him

-Looten Duke:

-1200 health
-Has a burst of 16 bullets
-12 damage each
-40 melee damage
-Can strafe, chase after you, and get near if you are too close

-Tiny:

-1800 Health
-He often tries to get Meagly McGraw a clear shot
-Can act on his own while Meagly shoots his shotgun
-Melee damage 40
-When killed, Meagly McGraw falls out and is forced to go on foot

-All the Outlaws can taunt their enemies
-All the Outlaws can talk to each other
-All the bosses have health bar and stamina displayer
-All the bosses have their own theme
-All the bosses have their own portrait

-Slog:

-Fast attack creature
-Deals 30 damage
-On attack it shrinks and disappears
-Is allied to wolvarks (wolvark handler deploys these)

-Sleg:

-Is faction wildlife, being enemy to anything

-Giant Sleg:

-2000 health

-Wolvark Shooter:

-Same as Outlaw Shooter but from wolvark faction

-Wolvark Semi-Automatic:

-Same as Outlaw Semi-Automatic from wolvark faction

-Wolvark Sniper:

-Same as Outlaw Sniper but from wolvark faction

-Wolvark Handler:

-Can deploy Slogs
-3 active maximum

-Wolvark Grenadier:

-Can block damage with his shield
-Can throw grenades with precision depending on the distance

Wolvark Dropship

-Will deploy reinforcements upon detecting a target;
-Will wander in the vecinity until deploying another batch of units;

Wolvark Rocket Dropship

-Will offer support fire from a distance;
-Occassionally will fire a volley of rockets;
-Has a cooldown period for bombing runs;

Hangar Ship

-Will deploy up to 3 Wolvark Dropships at a time;
-Is very slow, but incredibly well armored;
-If attacked, will deploy up to 3 Wolvark Rocket Dropships to defend it;

Wolvark Ball Turret

-Turret with a really high rate of fire;
-Spawns on a wall

-Shock Tank:

-Tesla Shock tank
-Will shake the ground when attacking
-Has a charge delay of 3 seconds
-Will continously attack in a certain area for 10 seconds
-Has a 5 seconds cooldown
-When destroyed, it will explode and drop a wolvark shooter

-Glotktigi:

-Can inmobilize its victims
-If it succesfully inmobilized them it will go to them and stab them
-Has a melee spin attack when its enemy is close and it’s not inmobilized
-Its victims will have a glowy effect all over them
-Can phase
-Has a 5% chance of phasing

-Glotktigi Guard:

-Stronger Gloktigi
-Has 3000 health
-Has a 50% chance of phasing instead of 5%

-Wolvarks can be allies or enemies to Outlaws, it all depends on a ConVar, "owsw_wolvark_faction", 1 is for them to have their own faction, 0 is for them to be the same as Outlaws and be friends to each other

Coming soon!:

More nextbots with completely new systems such as:
-Wolvark Boat (Will float on bodies of water with up to 3-4 wolvarks defending)
-Wolvark APC (Will drive in and deploy a squad of 6-8 wolvarks)

Credits:

-Dopey: Porting models, materials, sounds, making tracers, effects, overall idea
-Slaugh7er: Help with HUD boss code
-Elan S.: Help with hitgroups
-Silverlan: Flamer’s particle
-Headcrab: old flamer particle
-Me (Ivan04): Coding the nextbots

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Required items:

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IV04 NextBot BaseSteam Workshop
Oddworld Stranger's Wrath HD Resource PackSteam Workshop