Mystery Box Entity (Sandbox/TTT) (2023 Update)
If you have any questions/comments/concerns, feel free to ask!
Overview
This is a working CoD Zombies Mystery Box entity for GMOD.
Usage
To use it, go to the "CoD Zombies" tab in the entities window on the spawn menu. Spawn one, press "E" (by default). The weapon will then start cycling.
TTT Usage
The addon comes with a built in TTT weapon, "weapon_hoff_mysterybox". This will allow you to spawn one in. Comes with a T menu icon as well.
Please note: class names in TTT are different than in sandbox and other gamemodes, so please read the config section and change accordingly before usage.
To make the box work once, add the convar ‘MysteryBox_MaxSpins 1’ in your server.cfg file. This will make it work once.
Config
NOTE: IF YOU DON’T HAVE A TXT CONFIG FILE, SPAWN A BOX IN AND IT WILL BE CREATED.
If you’re an admin on a server or a single player user, you can configure what shows up in the mystery box via the Utilities menu. Spawning a box creates a txt config file which lets you set the weapons in the box, in garrysmod/garrysmod/data/codzombies/mysterybox.txt. The config looks like this:
http://pastebin.com/raw/21i3cLDV
You can right click on any weapon on your spawn list, and click ‘Copy To Clipboard’ to copy the weapon class. You can then paste it in the config dropdown, or the text file directly.
Config Video Tutorial
https://www.youtube.com/watch?v=AOxQBoop1rk&feature=youtu.be
Here’s the alternate way to configure the box. I explain how to add weapon classes directly to the .txt file
Please do not use regular notepad, use notepad++ or Sublime Text.
Server owners can use "resource.AddWorkshop("256934412") to download files to clients
Very FAQ
Q. I’m getting the crowbar error! When I use the box I got an error and my weapons don’t show up and only a crowbar appears.
A. Here are the two possible causes:
1) The config is incorrect
2) The weapon class doesn’t contain an swep table/SWEP.WorldModel value in it. This means the box can’t grab a model to display in the box.
Q: How do I limit the amount of spins a player can do before it leaves?
A: Use the cvar MysteryBox_MaxSpins <count>
Q: How do I make some weapons more common than others?
A: Just put the weapon class in the config multiple times and it’ll cycle to that more often
Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.
Enjoy
Hoff