Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)
This is the Tactical Insertion ported from Black Ops II.
Before asking questions in the comments, check if it’s answered in the FAQ!
It allows you to set your spawn point using a device. When you die, you will respawn at the tactical insertion. It can be broken if you damage it, or picked up by interacting. Spawning a second one replaces the first one.
Server owners can use "resource.AddWorkshop("322038989") to download files to clients
Sandbox
In Sandbox, simply go to the CoD Multiplayer tab in the weapons menu, and give it to yourself. Hold left click to pull out the insertion, and let go to drop it.
"Tac_RespawnLimit" (default 0)
"Tac_Infinite" (default 0)
"Tac_AllowUndo" (default 1)
"Tac_HasHealth" (default 1)
Q: C_Arms?
A: Yes
Q: Can you pick it up?
A: Yep! When a player interacts with their own insertion, it gives it back to them. If they already have one, it destroys it.
Q: How can I limit the amount of respawns an insertion has?
A: You can use the "Tac_RespawnLimit" cvar (default 0) to limit the respawn count
Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.
To add a check if the player has a Tac active, just check the ply.Tacs variable (a table). You can do something like:
if ply.Tacs then return end
The PlayerSpawn hook for the Tac addon ("PlayerSpawn_TacInsert") always runs last.
Credits:
Treyarch – Models & Animation
Myself – Porting, coding, etc
Revisions:
Old revisions of this mod are available below. Click the link to download.