Arsenals is for Admirals
The Arsenals from "More Maritime: Seaside Sectors" are powerful, but Harbors still provide a lot of the same benefits they always did. This mod finishes moving military affairs to the Arsenals, leaving the Harbor for trading.
- Harbors and Harbor buildings no longer give Great Admiral Points (except the Royal Navy Dockyard district)
- The Great Lighthouse requires an adjacent Arsenal instead of a Harbor
- The Great Lighthouse and Colossus swap tech positions to match their aligned districts
- Colossus gives Great Merchant Points instead of Great Admiral Points
- Torre de Belem gives Great Merchant Points instead of Great Admiral Points
- Remove the Harbor district project
- Add an Arsenal district project that provides Great Admiral Points
- The Statue of Liberty requires an adjacent Waterfront instead of a Harbor
GitHub[github.com]
Download
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall
More Maritime: Seaside Sectors — Steam Workshop
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall
Required items:
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More Maritime: Seaside Sectors — Steam Workshop