Dj0z’s Nitro Tank v2.1.6

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Author: Dj0z

Last revision: 16 Mar, 2024 at 07:16 UTC (1)

File size: 386.61 KB

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Description:

Game version 0.26.0+

Place one or more Nitro Tank next to a Boost Thruster to improve it.
– +90% thruster force while boosting. While not, it’s dead weight.
– Also reduces fuel consumption while boosting, but that can never reach 0, to avoid infinite boost.
– These bonuses stack (unlike engine rooms) : For example 3 Nitro Tanks give +270% while boosting and make it last longer than 1 Nitro.
– Fragile. When destroyed, very small explosion.
– Needs no power but consumes sulfur slowly. Needs no crew but they can pass through one half.
– Balanced for base game.
– Must be unlocked.


Rationale

I got real bored of seeing the same thruster setup on every ship starting at a pretty low size, and realized Boost Thrusters are completely outclassed by Huge Thrusters, while they both can be unlocked at the same time, meaning it should be a sidegrade. It costs almost the same Tristeel to build, creates a much longer zone you can’t build in, and has a bad shape for the Engine Room (you can’t put more of these in 1 direction than Huge thrusters). So I gave poor Boost Thrusters an edge specific to them : a boost for their boost.

In the first gifs, Left ship = 2 Huge thrusters + engine room | Right ship = 2 Boost thrusters with various numbers of Nitros.

Example ships

Nitro Strafedog


Latest changelog

v2.1.6
-Now slowly consumes sulfur over time and doesn’t work if out of sulfur.
-No longer costs sulfur to build.
-Stats are now displayed.
-Boost Thruster stats display has been restored.
-Boost buff effect increased.

Known bugs

.


Roadmap

-Real art (this in-game chaingun magazine art was the only correct size and door access but at least i scribbled an icon). I would have drawn it, but this took way longer than I expected and the weekend’s over.
-Supposed to consume sulfur over time, needing refills from time to time.
-Fix bugs.
-Any extra balancing.

Mod permissions

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Revisions:

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