Enhanced Army Professionalism
This mod, based upon the great "Military Reborned" by LoXyO, essentially improves Cavalry to make it worth keeping into late game, and simultaneously boosts Army Professionalism to make well drilled professional armies a force to be reckoned with on the battlefield (albeit with associated costs/high maintenance). The following changes have been implemented;
• For cavalry, the cost of each unit is now 15 ducats; cavalry speed has been boosted from 0.7-1.0, suppression and looting speed has also been increased, and cavalry now enjoy 15% higher chance of breakthrough.
• For infantry, they now have a 5% higher chance of breakthrough.
With regards to professionalism level and drill, the following has been tweaked;
• For units drilling, unit shock and fire damage are doubled; at 100% drill a regiment will have +20% shock, +20% fire damage. Fire and shock damage received is unchanged (this makes it VERY useful keeping your men at a high state of drill readiness).
• From 0-20% Professionalism, mercenary cost has been changed from -15% to -25%.
• At 20% Professionalism, building supply depots kick in, but so does the first stage of land maintenance cost (+10%).
• At 40% Professionalism, armies experience +10% defensiveness, but incurs a +25% land maintenance cost.
• At 60% Professionalism, you have +10% reinforcement speed, and also incur a +50% land maintenance cost.
• At 80% Professionalism, armies experience 10% morale recovery rate, as well as +1 free military commander, at the expense of +75% land maintenance cost.
• Finally, at 100% Professionalism, army fire & shock damage is doubled and you have +2 free military commanders, however, it also incurs an additional +100% land maintenance cost.
• Rebels now spawn with less artillery.
• Garrisons will surrender if besieged and they have 300 men or less (not only giving purpose to the refill garrison ability, but also mitigating frustrating sieges where you instantly reoccupy a captured fortress and it’s pristine/at full enemy strength).
• AI fleets have been tweaked to be a bit more combat oriented (more Heavy ships and less transport). Heavy ships now cost 40 ducats (down from 50).
• There is now a slightly higher chance of a military commander developing a new personality trait after a battle.
Designed for EU4 1.36.*
Should work fine with most mods that don’t touch army professionalism or attrition rates.
Unfortunately, it is not Ironman compatible. Sorry!