Exterior Doors 2.0
1.0 Three vanilla doors have been adapted as exterior doors. They do not snap, however you can place them normally OR manipulate them with F12. The partitions I’m using as walls here are from the Little Garden mod, but are not required.
To combine them with real walls, I suggest building two walls segments and the door, then adjusting them in the F12 build menu. The doors may be missing some functionality (AI not considering it as a gate to auto-open/attack), but they act just like a "gate" – just be sure to line everything up correctly.
*Known bug: it’s best to build/dismantle the items in normal ways, whereas if you delete them in F12 it seems to crash the game. It must have something to do with it being an object with one part, "nothing," and a door. I’ll search for a fix in the next update, if possible.
2.0 Painstakingly added rusted rugs to the front/back of the doors. Collision for the rug "parts" isn’t functional, still… though the doors look a whole lot better. The doors/rugs are nearly perfectly aligned, which makes some difference, such as Rebel Door H being taller.
*Note: after testing, I want to suggest that you figure out which side of the door is which and where exactly you want that door, because editing its position later is a bit tough, even with F12 (same crashing issue I presume). When initiallly placing it, everything works fine and I’ve encountered no problem after saving. I still don’t suggest deleting within the F12 editor, especially if you make new settlement mods. Saving after deleting this way will make the game crash over and over while that save file "remembers" the door without it being in the world.