Jackal Armour profit
Allows making money out of the earliest manufacturable commodity which does not have any special requirements such as having a garage built or having to expend alien artifacts as raw materials during production.
Goal of this mod is to provide one single "hassle-free" profitable commodity as early as possible to remove the faulty grind aspect of the gameplay which forces repetition in order to earn money.
There were many such objects in the original UFO:EU and X-COM:TFTD games but the players focused on the single most profitable available. This role belongs to Jackal Armor now. Its selling price is set to have a profit margin of 1 million / month with 30 workers working on it 24/7, or simply: $42250.
Modified original "items.xml" file by changing only this item sell value.
**UPDATE 1.01**
– removed all entries from "items.xml" except jackal armour. It makes this mod compatible with other economy mods which do not change value of jackal armour. In case they do simply make my mod have more priority in the "Modding Tools" section of the launcher.
Tags (for search engine results): Xenonauts, economy, manufacture, funding, make money, lose money, profit, bankrupt, Illuminati (for the lulz?)