Shogun Executioner(World Wonder)

If you liked this item, please rate it up on Steam Workshop page.

Authors: IthildinX, Phantagonist

Last revision: 11 May, 2024 at 14:23 UTC (2)

File size: 74.49 MB

On Steam Workshop

Description:

If you like my mod, please like it on up side, it will be a great encouragement to me.

Behold, the Emperor’s Messengers of Death walks towards victory horus of the Empire

Many years before the Empire of the Rising Sun declared war on the Soviet Union, the plan to create the Shogun Executioner had been initiated. The Imperial scientists headed by Shogun Tatsu first came up with the idea of ilding anti-Soviet giant robots based on the secret experiments of the King Oni mecha?? However, most of the Imperial officers did not agree with this plan, because they thought that the experiment was time-consuming and costly, and the result would probably be just a amboyant mecha, and that the King Oni technology was not mature enough at that time, so it should not be approved. However, Tatsu was able to secure the support of his father, Emperor Yoshiro, and the experiment proceeded.
The Shogun Executioner has three bodies. In addition to its great destructive power, its colossal body and terrifying face with glowing eyes alone are enough to terrorize the enemy. It is estimated to be comparable to a 18-20 storied tall building and wields huge wave energy blades in its hand. The giant blades not only cuts through solid armor, but also releases the Omega energy within the Shogun Executioner, generating a shockwave of Omega energy that exceeds that of a super weapon, instantly destroying everything in its vicinity. The Shogun Executioner was so gigantic that it could also ???mp??on the enemies, even breaking bridges. It could stand against hordes of enemies, capable of wiping one or even more armies by itself alone.

Shogun Executioner

Receive a second land military unit each time you train a land military unit. All land units receive +50% combat experience; this bonus is doubled if the city is Powered. Must be built on flat tiles adjacent to an Encampment district with a Military Academy. Unlocking in Synthetic Materials


Unlock the following buildings and units:
Instant Dojo
A building unique to the Rising Sun Empire. +25% combat experience for all land units trained in this city. Strategic Resource Stockpiles increased +15 (on Standard Speed). If the city is Powered, these bonuses are doubled, and provide +33% Production towards land military units. May not be built in an Encampment district that already has a Stable.

Mecha Bay
A building unique to the Rising Sun Empire. +25% combat experience for all land units trained in this city. Strategic Resource Stockpiles increased +15 (on Standard Speed). If the city is Powered, these bonuses are doubled, and provide +33% Production towards land military units.

Nanotech Mainframe
A building unique to the Rising Sun Empire. +25% combat experience for all land units trained in this city. Strategic Resource Stockpiles increased +15 (on Standard Speed). If the city is Powered, these bonuses are doubled, and provide +33% Production towards land military units.

Chopper VX
Empire of the Rising Sun unique Atomic Era light cavalry unit that replaces the Helicopter. It has a ranged attack, Range 1. Has no anti-air ability. May land and convert into Striker Mode.

Striker VX
Empire of the Rising Sun unique Atomic Era light cavalry unit that replaces the Mobile SAM. Provides cover from air and nuclear attacks up to 1 hex away from the weapon. May take off and convert into Chopper Mode.

Tsunami Tank
Empire of the Rising Sun unique Information Era heavy cavalry unit that replaces the Modern Armor. It has a ranged attack, Range 1. Able to move and fight in water.

Wave-force Artillery
Empire of the Rising Sun unique Information Era siege unit that replaces the Rocket Artillery, ideal for attacking cities. Can perform ranged attack against cities and Encampments at 100% efficiency while dealing damage to enemy units in a line. -5 Combat Strength when defending melee attacks. Cannot move and attack on the same turn unless they’ve earned the Expert Crew promotion.

Giga Fortress
Empire of the Rising Sun unique Information Era super-unit that replaces the Giant Death Robot. Sea Fortress: Has high Anti-air Strength, provides cover from air and nuclear attacks within Range from the weapon. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.
Empire of the Rising Sun unique Information Era super-unit that replaces the Giant Death Robot. Air Fortress: Has higher sight and Range. Can perform ranged attack against cities and Encampments at 100% efficiency. Resistant to Weapons of Mass Destruction. Combat abilities can be upgraded by researching future technologies.

Supported Languages Chinese English Japanese

Acknowledgments Phantagonist for translating and correcting the English and Japanese texts. Red Alert III Source of models for this mod.
Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.