FrankenClan – TS Version
FrankenClan is a play on the word Frankenstein. Inspired by the FrankenCiv mod of Civ V, which combined as many buffs, unique units, and buildings as possible. However, in FrankenClan this differs in that the designated FrankenClan is allowed access to the unique units of the other factions, while buffs from other clans and clans-specific units are combined together for a deadly combo.
This thus creates a Clan, that is composed of all the strengths of all the other clans. A FrankenClan, a monstrous abomination. Do be warned, this mod has no balance, for no one clan was meant to be the equal of all the other clans.
Yet, this mod is even more monstrous as all Major Clans have these strengths.
Doesn’t mean that Tokugawa won’t stop dying to Oda 5 turns in though
What’s the difference between the original and the TS version?
The TS version is compatible with mods that add unit abilities or new clan effects that will effect the unit. However, it will be incompatible with mods that directly affect certain units.
The Original version is pretty much another unit pack.
Important notes
– FrankenClan TS uses vanilla units, as such players should note that they will be receiving the clan-specific unit of other clans, because vanilla units do not like to be renamed.
– This mod will affect all Clans, if you only want to affect a certain clan, please download FrankenClan Database and the respective Major Clan you want the mod to affect instead. Do be warned, FrankenClan Database uses Original Version units.
– Major Clans will still start off with regular units at the start of the campaign for compatibility reasons with startpos files.
– Kisho Ninjas not included for compatibility reasons with mods for Kisho Ninjas.
– Should be compatible with unitpacks, but do watch out for strange glitches.
– For full list of units, see discussion board below.
– Please post bugs in the bug report.