gm_goldencity_v2
I went ahead and made some big changes to this map. For a while, I’ve been working on updating this map and was hoping to get it out eventually, and thankfully it’s pretty much taken care of.
New features:
– Improved areas
– Improved nodegraph. There are now AI nodes in the interiors.
– Improved cubemaps
– About a dozen more interiors
– A couple new underground areas
– Some new areaportals in an attempt to improve the optimization
– Probably some other stuff I forgot
Credits:
Doctor Flounder Box, for the basketball hoop model
Grenade Man, for the door pack he made
Blueberry_Pie, for coming up with the illuminated window technique
KingPomme, for expanding on that technique
bshadow, for the invisible rad light technique used for the streetlights
Jakobi O’Brien, for helping me out with a bit of optimization
Valve and CGTextures, for the source material used for the custom textures
Slartibarty, for creating the tools that allowed me to make further additions to the map
Everyone who gave feedback on the map
You won’t need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don’t have either game. Also, you’ll need to have detail textures enabled, otherwise the building textures won’t look right.