Skeleton Clubmen
Have you ever thought of a ‘cheap units only’ campaign for the VC?
Or do you just absolutely love those spooky, scary skeletons and think they deserve some more variety?
Or maybe you just want a cheap armor-piercing unit early on?
Well, i give you you the:
Skeleton Clubmen Mod!
These spooky fellows are armed with a variety of maces and clubs to dent and decimate those pesky armored foes!
Pros:
+ Cheap
+ Obtainable early-on
+ Armor-Piercing AND Armor-Sundering (Since Maces and Clubs are effective against heavy armor)
Cons:
– No Shield (Balancing reasons. Although if you want a more ‘realistic’ reason then scroll down a bit more)
– Little to No Melee Defence (same reason above/below)
Why i think they shouldn’t have shields is that having the strap on shield that the normal skeletons have would limit the space they have to swing and gain momentum. Having no shield means they have a (skele)ton of space around them to swing their maces and clubs to gain momentum for a much heavier blow.
But, thats only what i think. You can make your own cool reasons to why these spooky bois use these weapons!
If there are any bugs, please comment down below so i can try to fix them. This is my first mod after all!
Now that all thats out of the way, enjoy your new armor-piercing skeletons!
My other mods:
Skeleton Warriors (Armoured): https://steamcommunity.com/sharedfiles/filedetails/?id=1576857183
Skeleton Skirmishers: https://steamcommunity.com/sharedfiles/filedetails/?id=1599044081