Auto Crafting Table (for modders)
♦ Compatibility with v1.4.4
♦ Raw files : https://github.com/swefpifh/Starbound-Auto-Crafting-Table
- Up to 3 ingredients to create a recipe
- Time management for each recipe
- Multiple output system with chance management
- Consumption or passive use for every input ingredient
- Dynamic recipe progress information displayed in a temporary text bubble
Anyone can use this mod in their mod compilation without the author’s consent.
Anyone can alter/redistribute the mod’s assets without the author’s consent, but the contributor(s) must be named for his work.

If you want test this Auto Crafting Table, you can use this command ingame with the admin mode :
…And you can use these recipes to test this crafting table.

To use this crafting table with your items, simply edit the recipes_3i.json file in the object folder.
Here’s how a recipe is structured :
⤷ The item id for the ingredient (input) or for the final construction item (output)
⤷ Number of items to be consumed or produced
⤷ Defines the number of items consumed. 0 = no item consumed, 1 = one item consumed, 2 = two items consumed, etc…
⤷ This is the percentage chance of producing an object. 100 = Production guaranteed, 50 = One chance in two of producing the object, etc…
⤷ This is the object’s production time, calculated in seconds.
Each Input corresponds to an ingredient in your recipe. You can create a recipe with just one or two ingredients if you wish. Like this example:
You can also add several output items.