Karaz-A-Karak (Everpeak)

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Author: <<FSF>>Ranger

Last revision: 20 Feb, 2024 at 09:26 UTC

File size: 21.83 MB

On Steam Workshop

Description:
This Mod replaces the normal Karaz-A-Karak Siege with a recreated Karaz-A-Karak Map, originally from Bloody Hound in WH2, in all Campaign Maps

Thank you for allowing me to rebuild this amazing Map in WH3!

Original Map from WH2:
https://steamcommunity.com/sharedfiles/filedetails/?id=1617897364&searchtext=

Throughout all the Karaz Ankor there is no hold greater than that of the Dwarfen capital, Karaz-a-Karak. For over ten thousand years the Everpeak has stood in defiance of any foe who would dare challenge the might of the Dawi. Many have tried, but all attempts by Greenskin, Skaven, or worse have failed to penetrate Karaz-a-Karak. The resplendent jewel of the Dwarf Empire contains more wealth in single chambers than entire nations possess and inspire grandeur that lesser races can only dream of. Will you rally your forces to defend the Everpeak from its grand gates and halls? Or will you seek to be the first to sack the supposedly impregnable hold? Face your destiny, here at Karaz-a-Karak!

Known bugs:

The Defender needs at least one Infantry Unit for the Walls or the Game freezes.

The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.

Some Units have problems entering the Gate or breached Walls. It depends on the Armys and I can not change it.

Some Armys AI-Siege Towers will not be deployed when theres also a Battering Ram.

You can watch my short Showcase-Video Ive made on my Youtube-Channel:
https://www.youtube.com/watch?v=22JoT2irxEw

Have fun