Discover All
*Updated to Silence and the Fury*
This mod explores the whole map for the player at game start. Everything will be explored but not visible.
Alternatively, with the mod configuration tool 2.0 here , you can set different additional exploration levels for yourself and for the ai using the interface in the picture above.
Options include:
Factions (human, major, all)
Region Type(default, sea, land, all)
Exploration Type (explored, visible)
Enjoy!
FAQ:
Q: Should I use Mod Configuration Tool 2.0 (MCT)?
A: YES! You should. It adds a lot more customization to this mod (among others) and allows it to work mid game.
Q: Will this work mid game?
A: Yes if you have MCT. Load the campaign up with both this mod and MCT loaded. Configure your settings as needed and turn on "Force Run". Finalize your settings and they should come into effect. Turn off "Force Run" after (for performance reasons).
Q: Where should I put this in the mod load order to work properly?
A: It should be fine anywhere.
Q: Is this compatible with XYZ mod?
A: Almost certainly. Only issue is, if another mod adds major factions, they will receive their additional exploration as normal for human players or as part of all factions but not for being a major faction.
Q: Will this affect the AI?
A: With MCT, yes if configured to. Otherwise, no.
Q: Will this mod affect factions added from other mods?
A: Yes for humans. For AI, yes if MCT if configured but they will not be included as part of the major faction settings.
Q: Multiplayer compatible?
A: Yes!
Q: What patches will break this mod?
A: None should. Human and all faction settings will always work correctly. Major faction settings will need updates though to give AI major factions additional exploration.
Credits
To FrostyDemise and sm0kin for letting me repurpose some of their code from this great mod here
To Vandy for making the amazing Mod Configuration Tool that lets mods like this do more
To the amazing people at the C&C Modding Den discord group